Well, 2.04 is released so now I can start developing 2.05 and can play with new independent shader clock control interfaces a bit more. I've already added a slider for adjusting shader clock and I need a few G8x owners for alpha testing it and brainstorming final shader clock UI implementation. Keeping currently existing driver/hardware ratio limitations in mind (http://forums.guru3d.com/showthread.php?t=238083) I'm still unsure it is is a good idea to provide completely independent shader clock control, probably we should keep it ratio based. Also, I've tried to make a workaround for the ForceWare's internal clock frequency programming optimizations, which currently require ROP clock change to be performed to get new shader clock applied. Now RT analyzes the clocks being set and if it detects that shader clock is changed but ROP is not - it first downclocks ROP by 1MHz then returns it back together with changing shader clock. It will make shader clock adjustment more simple for beginners. So if you've read shader clock overclocking tutorial thread and if you feel that you completely understand it - I offer you to join 2.05 development and shader clock UI brainstorming. In this case send me your email via PM and I'll send you alpha version of 2.05 with shader clock adjustment UI prototype.