Rivatuner Refresh Rate Overrider

Discussion in 'Rivatuner Statistics Server (RTSS) Forum' started by Asphyxium, Oct 1, 2012.

  1. Asphyxium

    Asphyxium Member

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    GPU:
    Geforce 9800 GT 1 GB
    Hello.

    I was wondering if anyone could please explain how the different refresh override modes work.

    I don't understand what the difference between "performance" and "compatability" is, nor what the detriments of compatibility modes are.

    Are there detriments? Is there input lag or something?

    EDIT: Also, I could use some help in the benchmark forum with something. ;) http://forums.guru3d.com/showthread.php?p=4421916#post4421916

    EDIT: Nobody wants to tell me why inject and compatibility modes aren't on by default (apparently there's some kind of issue)?
     
    Last edited: Oct 12, 2012

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