RivaTuner and Dota 2 OpenGL weird behaviors

Discussion in 'Rivatuner Statistics Server (RTSS) Forum' started by nvmd, Dec 13, 2016.

  1. nvmd

    nvmd Member

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    https://www.youtube.com/watch?v=U2hdXR4jUzs
    First thing I would like to say is that only Vector 2D rendering mode works with the OpenGL renderer. I know V2D is the most widely compatible, just pointing it out;
    Second, the OSD keeps flashing between OpenGL and D3D10, which is pretty weird;
    Third, the reported FPS seems to be exactly double the actual value, which I verified using ShadowPlay and Dota 2's own statistics.

    Let me know what other info I can provide to help address the issue.
     
  2. nhlkoho

    nhlkoho Ancient Guru

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    Well I actually had the OSD disabled yesterday when I was playing but I would bet this has something to do with the major Dota update that released yesterday. I've never had this issue.
     
  3. nvmd

    nvmd Member

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    I find it highly unlikely for these to be game related issues, even after the update.
     
    Last edited: Dec 19, 2016
  4. nhlkoho

    nhlkoho Ancient Guru

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    Well I can tell you it works fine on my PC. Played a few hours last night and had no issues.
     

  5. sverek

    sverek Ancient Guru

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    *wrong post*
     
  6. nvmd

    nvmd Member

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    [​IMG]
    :)
    But seriously, a couple more videos I just recorded showing the problem.

    Double/wrong FPS
    https://youtu.be/nzbhaU9WEPA

    OGL to D3D10 and back and forth
    https://youtu.be/RkgHx258p5g
     
  7. Unwinder

    Unwinder Moderator Staff Member

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    I'll say that as well. Then seriously recommend to read software system requirements section of documentation and pay attention to statements related to lack of support for laptops.
     

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