Hi, has anyone found a solution to Rift fps problems? I will be more specific by describing my issue: the game's fps in a crowded city of Sanctum is always around 15 fps. Changing from Min graphics settings to Ultra results in only 2-3 fps difference. If my system was too weak then Ultra should hog it way down, not for just 2 frames per second. So basically it seems as if the game's settings wouldn't work performance-wise (do they work graphically). I tried using custom Fallout dx9.dll file (and running Rift with -dx9 parameter so it used it), performance tips on the official forums, as well as editing rift.cfg file (cpu core, misc, raising vfx settings to insane levels). Nothing has made a change. Oh, the only thing that does work is setting Anisotropic filtering in ATI drivers instead of in Rift itself (supposedly the game handles that poorly). That gave like 2-5 frames but the fps still remains more or less the same across Min and Ultra settings. Any idea what could be the cultrip? PS: I had a similar problem in Lotro about a year ago - no matter what I found there were world drawing issues (far objects were flickering/disappearing etc). I also tried everything back then. What fixed it was installing Win7 64bit. Weird fix. I am already using 64bit Windows so I can't apply that fix to Rift now.