[RGT] Playstation 4 – Secondary Processor & 2Gb RAM Discovered

Discussion in 'Consoles & console games' started by kx11, Nov 16, 2013.

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  1. kx11

    kx11 Ancient Guru

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    source
    http://www.redgamingtech.com/playstation-4-secondary-processor-2gb-ram-discovered/




    weak processor for background tasks sounds like a good idea but could generate problem for the Mobo
     
  2. Loophole35

    Loophole35 Guest

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    That's cool. Wonder if the XB1 has something similar.
     
  3. umeng2002

    umeng2002 Maha Guru

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    Those Wired X1 test mobo shots reveal some sort of I/O chip. The markings look pretty generic (for a Southbridge chip)... so... based on that... maybe not.

    The X1 might have better power gating than the PS4, so it might not be needed.
     
  4. umeng2002

    umeng2002 Maha Guru

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    Well now that the teardown reveals it has an 8GB NAND attached to it, I think it is a co-processor for low power background functioning... maybe ifixit is wrong and it's 8 Gb.

    Still probably similar to the PS4
     

  5. dirthurts

    dirthurts Guest

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    Isn't this just the processor that's used when the system is in standby?
     
  6. MadGizmo

    MadGizmo Guest

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    Sony's CXD series are usually digital signal processors. Their use varies greatly. I could not find a data sheet of this one, so I think it was specifically made for the PS4. That doesn't help much, but maybe it will give a hunch to someone else.
     
  7. umeng2002

    umeng2002 Maha Guru

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    Well the X1 has 8 GB... not Gb of NAND.

    So... I would expect the UI and transitions to be smoother than the PS4's implementation... keyword is expect.
     
  8. scatman839

    scatman839 Ancient Guru

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    NAND is not RAM, it's storage space, likely it's where the OS, or part of it, is kept.

    Both have 8GB of main RAM, the ps4 just has an extra 256MB for network downloading.
     
  9. umeng2002

    umeng2002 Maha Guru

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    I know, but if the UI is all on the NAND and not cache on the HDD, then well the HDD won't get thrashed

    If the PS4 UI uses the HDD for UI caching, then it might chug every now and then... but... the co-processor in the PS4 does have 256 MB of RAM...
     
  10. MM10X

    MM10X Guest

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    Speculation here, maybe the OS runs on this co-processor and the main X86 is dedicated for the running games?

    Would be a way to have the UI/ingame / voice chat / friend list stuff not effect game processing.
     

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