Review: Red Dead Redemption 2: PC graphics benchmark analysis

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Nov 5, 2019.

  1. Unstizzy

    Unstizzy Member

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    So I hate to be "That Guy" who says "My game is running fine!" but I think I may actually have been that guy who lucked out on the troubleshoot issues on launch. FINALLY for once in my life! Anyway

    R7 1700 @3.7 constant
    @2933 1x16g (EDIT) 1.35V (Yikes sorry for typo 3.5V, I am not responsible for computers that just exploded)
    Asus X370 Prime Pro
    EVGA 1080Ti Black Edition (Racist card) :\

    Had the dreaded launcher crash after startup

    - Updated to BIOS 5220 https://www.asus.com/us/Motherboards/PRIME-X370-PRO/HelpDesk_BIOS/
    - Set launcher ONLY to admin (removed border and admin from RD2.exe)
    - Running NVIDIA 436.88 (didn't update)
    - Literally everything maxed

    It's running very well and once in a blue moon i feel the sub 60s FPS drop for a split second. It feels like 60-80fps constant. Like I said I hate to be the "Well mine is working fine" guy but it finally happened to me so I thought I'd might share some insight. ALSO my buddy is running the EXACT same setup as me minus the Ti (Just 1080 Black Edition). He only updated the drivers and has a super old version of bios. Maybe a AGESA issue somewhere? I dk. GL gents
     
    Last edited: Nov 6, 2019
  2. 0blivious

    0blivious Ancient Guru

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    Same here. Works great. I'm running this at 1080p on Ultra and it runs pretty fantastic. I have yet to notice any frame rate or stuttering issues. (GTX1070 / 4790K)

    When I first started the game, it crashed while loading the story mode. Since then, zero issues.
     
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  3. RamGuy

    RamGuy Master Guru

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    I would love some analysis of the TAA implementation. It seems to be bugged? Is it supposed to cause such a amount of blur and loss of detail at such short distances? Try comparing with and without TAA and you will notice how much detail you loose at what is really close distances from your character. Without TAA you get a crazy amount of shimmering so you can't really avoid using it but is it supposed to be this aggressive with the blur and affect details this close to your character?

    Connecting my Xbox One X to my monitor and I can't notice any such harsh use of blur on the Xbox One X version? The TAA is blurring things that are just a few meters from your character.
     
  4. Astyanax

    Astyanax Ancient Guru

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    thats not TAA.

    its the game trick used in gta5 to keep performance up.
     

  5. Andy Watson

    Andy Watson Member Guru

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    I tend to leave them as well, when I don't they can be painful. I did Id's rage from the start, remember the graphics driver issues on that at the start, it ruined it for some people. When stable it was an ok game.

    I have waited to play Far Cry New Dawn as didn't want to pay that amount for something which is a big DLC in effect, finally got it on DVD from Amazon for £16 and playing it now. No issues at all and will keep me happy until this game is debugged by the early adopters.

    When the launcher doesn't work very well even .................... golly....
     
  6. Hyderz

    Hyderz Member Guru

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    can only imagine what the numbers will be if DXR is available
     
  7. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    The article has been updated - tweaked results added, CPU scaling perf will be included in the next hour.
     
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  8. leopr

    leopr Member Guru

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    It'd be nice if another 1080Ti user can confirm this.
     
  9. RamGuy

    RamGuy Master Guru

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    If that was so why would it go away when you disable TAA?
     
  10. ObscureangelPT

    ObscureangelPT Master Guru

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    It's not that pathetic if people knew the difference between Pascal and Turing and RDNA and GCN.

    Nvidia had cut corners though out this entire series when it came to DX12 and Vulkan, it comes by no surprise that Turing GPUs simple have much better performance, because Turing it's the only arquitechture where Nvidia really cared about low level apis, just check the difference in performance in any single game that uses Vulkan or DX12 between Pascal and equivalent Turing GPUs.

    RDR2 only makes use of Low level APIs, so performance on anything other than any recent GCN (RX 470 or above) RDNA or Nvidia Turing (GTX 1650 or above) will be simply be lower than you usually get under DX11.
    If RDR2 was mainly developed under DX11, Pascal performance would simply be the usual, but with this new APIs it's just going to ramp up the difference from PASCAL to Turing further and further, not even to mention AMD cards that were simply super ready for low-level APIs for half decade and only now are shining on them (check COD MW or Wolfenstein II that only uses low level APIs too and you will see what I'm talking about).

    Cheers
     
    Last edited: Nov 6, 2019
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  11. Hyderz

    Hyderz Member Guru

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    rip my 1070ti... but luckily GTA style and Wild West theme are not my thing :) will give this a pass..
     
  12. clamatac

    clamatac Active Member

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    thanks for the info for the ultrawide resolution!
     
  13. alanm

    alanm Ancient Guru

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    Not really. While Turing is indeed is an improvement with low level APIs, Pascal is no slouch for its time, you were more thinking of Maxwell. There are tons of DX12, Vulkan reviews showing Pascal on par with its AMD counterparts and in many cases ahead, even in recent titles.

    https://www.guru3d.com/articles_pages/gears_of_war_5_pc_graphics_performance_benchmark_review,5.html
    https://www.guru3d.com/articles_pages/borderlands_3_pc_graphics_performance_benchmark_review,5.html

    Timespy: https://www.guru3d.com/articles_pages/xfx_radeon_rx_5700_xt_thicc_iii_ultra_review,25.html
     
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  14. haste

    haste Master Guru

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    There is something weird going on with Pascal and it's not just the bad performance.

    In this article, 1080TI runs a bit faster on DX12 than on Vulkan, but in GN's video review, their 1080TI runs significantly faster with Vulkan API (97 FPS VULKAN vs 85 FPS DX12).

    This difference might be worth investigating maybe?
     
    Last edited: Nov 6, 2019
  15. nullptr

    nullptr New Member

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  16. sunnyp_343

    sunnyp_343 Master Guru

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    300$ console do stable 30 FPS on this game.But 2000$ PC gives 60 FPS with ultra setting,ya i know with little better quality than console but still price Difference is huge.Seems like unoptimise game for pc.
     
  17. RamGuy

    RamGuy Master Guru

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    It's pretty easy. Just enable resolution scaling in the advanced settings. If you are running on a 1080P monitor you set the resolution scaling to 200% which equals 3840x2160 aka 4K and it will render everything in 4K and as your output is only 1080P it will be downscaled to match your monitor's resolution.
     
  18. metagamer

    metagamer Maha Guru

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    You expected too much.
     
  19. Alessio1989

    Alessio1989 Maha Guru

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    top-level gpu results are a lil weird... all others seems reasonable, system&API noise included.
     
  20. H83

    H83 Ancient Guru

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    The game is demanding but that´s normal when maxing everything out. If it´s like any other modern game then we can drop the settings to gain 30/40% losing very little on the image quality. The problem for me is that the game apparently is boring as hell so not for me.

    Also the 1080Ti continues to be the best card ever! At least until i get a better one...:p
     
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