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Review: Metro Exodus: PC graphics performance analysis

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Feb 13, 2019.

  1. airbud7

    airbud7 Ancient Guru

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    pny gtx 1060 xlr8
    2 years? maybe?.......2 generations definitely..... 980ti vs 2060
     
  2. Corrupt^

    Corrupt^ Ancient Guru

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    Which is a snails pace compared to back in the old days.

    I actually think the GPU market will continue to stagnate with only incremental performance increases until either AMD or NVIDIA bring out something great out of nowhere. Though I do hope it's AMD that does this and then NVIDIA competes its way back into the game. Time will tell.
     
  3. metagamer

    metagamer Maha Guru

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    Sure, it's been slow recently but even then in 2 years we'll most likely have a $500 gpu that will match the 2080ti.

    And I'm expecting something from AMD to push Nvidia a little bit. Fingers crossed anyway, been waiting for this for ages.
     
  4. Alessio1989

    Alessio1989 Maha Guru

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    and it has been cracked...
     
    insp1re2600 likes this.

  5. HARDRESET

    HARDRESET Master Guru

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    GPU:
    1080Ti G1 GAMING OC
    METRO EXODUS BENCHMARK RESULTS
    2/22/2019 10:38:28 PM

    Options: Resolution: 3840 x 2160; DirectX: DirectX 11; Quality: Ultra; Texture filtering: AF 16X; Motion Blur: High; Tesselation: Full; Advanced PhysX: Off; Ray Trace: Off; DLSS: Off; Hairworks: Off; Shading Rate: 100;
    Run 0
    • Total Frames: 3896; Total Time: 104.3958 sec
    • Average Framerate (99th percentile): 37.84
    • Max. Framerate (99th percentile): 58.89 (Frame: 34)
    • Min. Framerate (99th percentile): 22.93 (Frame: 3117)

    View larger version
    Average Results
    • Average Framerate (99th percentile): 37.84
    • Max. Framerate (99th percentile): 58.89
    • Min. Framerate (99th percentile): 22.93
    In game is much higher.
     
  6. HARDRESET

    HARDRESET Master Guru

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    GPU:
    1080Ti G1 GAMING OC
    Also DX12
    METRO EXODUS BENCHMARK RESULTS
    2/22/2019 10:49:14 PM

    Options: Resolution: 3840 x 2160; DirectX: DirectX 12; Quality: Ultra; Texture filtering: AF 16X; Motion Blur: Normal; Tesselation: Full; Advanced PhysX: Off; Ray Trace: Off; DLSS: Off; Hairworks: Off; Shading Rate: 100;
    Run 0
    • Total Frames: 3897; Total Time: 104.4049 sec
    • Average Framerate (99th percentile): 37.80
    • Max. Framerate (99th percentile): 58.83 (Frame: 28)
    • Min. Framerate (99th percentile): 23.00 (Frame: 3562)

    View larger version
    Average Results
    • Average Framerate (99th percentile): 37.80
    • Max. Framerate (99th percentile): 58.83
    • Min. Framerate (99th percentile): 23.00
     
  7. Maddness

    Maddness Master Guru

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    GPU:
    EVGA RTX 2080Ti FTW
    Very little if any difference between DX11 and DX12
     
    HARDRESET likes this.
  8. HARDRESET

    HARDRESET Master Guru

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    GPU:
    1080Ti G1 GAMING OC
    DX12 CRASHES, DX11 runs great, if crossfire would work well ,my 290x cfx is Itching for a go at it.

    METRO EXODUS BENCHMARK RESULTS
    2/22/2019 11:47:35 PM

    Options: Resolution: 3840 x 2160; DirectX: DirectX 12; Quality: Ultra; Texture filtering: AF 16X; Motion Blur: Normal; Tesselation: Full; Advanced PhysX: Off; Ray Trace: Off; DLSS: Off; Hairworks: Off; Shading Rate: 100;
    Run 0



      • Total Frames: 3924; Total Time: 104.4608 sec
      • Average Framerate (99th percentile): 38.09
      • Max. Framerate (99th percentile): 59.56 (Frame: 51)
      • Min. Framerate (99th percentile): 23.00 (Frame: 701)
    View larger version
    Average Results



      • Average Framerate (99th percentile): 38.09
      • Max. Framerate (99th percentile): 59.56
      • Min. Framerate (99th percentile): 23.00
     
    Last edited: Feb 23, 2019
  9. mikeysg

    mikeysg Ancient Guru

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    PC VEGA64 Red Devil
    CF isn't working, I have a pair of RX VEGA64 in CF, when I play ME, only the primary card is working (according to MSI AB and GPUZ anyway. 2nd card is sitting pretty and idle. Regardless, I have no problem near maxing out setting (no proprietary nVidia stuff turned on) @3840x1080, framerate rarely drops below 40fps with framerate between 60fps to 100fps most of the time.
     
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  10. HARDRESET

    HARDRESET Master Guru

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    GPU:
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    The Benchmark is harsh, in game runs great, DX11.
     

  11. mikeysg

    mikeysg Ancient Guru

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    So true! Benchmark runs are terrible, that's why I was pleasantly surprised that a single VEGA64 can do the game so well at 3840x1080. Finished the game on my i7 4770K + Radeon VII rig, but got a bad ending, guess I was too much in my Rambo mode.:p Now playing it again on my dual VEGA64 rig, gonna try to avoid unnecessarily killing some hostile enemies and see where I land.
     
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  12. HeavyHemi

    HeavyHemi Ancient Guru

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    This is natural that performance percentage would decrease. In the very early years, 10x per year then as processes matured, we're now down to incremental advances. Here's a technical limit many do not consider: the speed of electrons and data in a system. Electromagnetic energy in a vacuum travels ~11.8" per ns. With processor speeds approaching 5+ghz, maintaining clock coherency across an entire die is becoming more problematic. So, yeap, we do need something else.
     
  13. HeavyHemi

    HeavyHemi Ancient Guru

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    The other Metro games where similar. Generally in game perf was much more stable. I remember the originals I was running SLI TITANS with a GTX 580 fro PhysX...ha ha.. I'd get FPS from 14 to over 200 in the bench at 1080P.
     
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  14. mikeysg

    mikeysg Ancient Guru

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    But, CF does work on both previous Metro Redux games. Even SSAA enabled on the benchmark runs (@3840x1080) with the previous games, I can still average about 80fps, a little mild stutters here and there, but gameplay in the actual game itself runs like a dream. I hope 4A includes CF/SLi support in their future patches....
     
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  15. HARDRESET

    HARDRESET Master Guru

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    GPU:
    1080Ti G1 GAMING OC
    When Metro 2033 first debut ,my build 470GTX SLI , was awesome at 1080p at the time , then of course , i upgraded to a 290x cfx and now 1080TI, i still have my 470 gtx sli and 290x cfx.
     

  16. Corrupt^

    Corrupt^ Ancient Guru

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    Obviously it becomes more difficult, but it leaves a bit of a sour taste in my mouth if they expect us to pay € 1400 for a small incremental performance increase.

    There might be interesting stuff on the horizon with AI though. For instance if someone comes up with a frame interpolation technique to output high framerates without a significant latency increase, it could prove interesting, probably even more so for the Virtual Reality market.
     
  17. BlackZero

    BlackZero Ancient Guru

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    Turns out the official benchmark does accurately represent game performance as a whole, as you'll get frame drops on a regular basis hindering enjoyment if your benchmark FPS is too low.

    Makes you wonder how some reviewers reached the conclusion it didn't? :rolleyes:
     
  18. Keesberenburg

    Keesberenburg Master Guru

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    Benchmark does a good job getting in game the same results in Taiga and some places at Caspian.
     
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  19. BlackZero

    BlackZero Ancient Guru

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    Who would have thought the developers knew what they were doing? :D
     
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  20. Undying

    Undying Ancient Guru

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    Well said. I also think benchmark should not be ignored. It represent the choke point therefore low performance.
     
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