I know you didn't claim that - notice I was quoting SVS there. But as you can clearly tell from the benchmarks, there are no frame caps. Most (if not all of the games, from my recollection) don't reach 144FPS. If you're willing to sacrifice detail levels or resolution to reach a framerate, it really doesn't matter what CPU you get, because you're already degrading something. Enthusiasts aren't willing to make sacrifices, that's why you'll see many get 32GB of RAM despite never using half of that. The fact of the matter is, the GPUs are the bottleneck, and any overclocked i7 from the past few years will be plenty good enough. Why is that a problem? Sure, it's a bit boring for an enthusiast, but if all you do is play games then I would gladly pay the price of an i3 to get an acceptable framerate. This reminds me of the people who laugh at those who get drunk from just a couple beers, but I personally envy those people because if getting drunk is your objective, the lightweights are the ones who get there faster and the cheapest.