Discussion in 'Frontpage news' started by Hilbert Hagedoorn, May 17, 2016.
lol and if you look closely you'll see he has them in SLI.
SLI 1080's??! Where is this you speak of...? "EDIT...!" You were referring to the "trackballs....." Some good stuff there....!
This just isn't true though.
Many games have microstuttering problems even on single GPUs.
Poor frame time pacing/limiting control or other problems lead to lots of stuttering and hitching.
You don't see it in as many new AAA games, but it exists in some.
Using FRAPs to benchmark anything has always been honestly a seemingly odd choice.
Afterburner these days, while not as accurate as FCAT, can be used to monitor at any polling rate you want down to 1ms. And it doesn't even take that low of a polling rate to see very unstable and variable frame times. Especially when playing at a capped framerate with vsync.
Hilbert, any way you can show PCI-E bus usage % from Afterburner or similar tool? Curious to see if we're getting close to the 50% mark on 3.0 x16 yet. I know I've gotten close on my 2x 780s, wondering if 1 card is > 50% yet.