Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Sep 15, 2019.
That would be true if games wouldn't get more beautiful though
well it's not average gamers fault if devs keep putting horrible post-processing and the worst most blurry AA that reduces fps the most in the "ultra" settings, some games basically go down 1 full resolution in sharpness and worse it's costing you a good chunk of your framerate to achieve that "result" ><
thx Hilbert for the CPU scaling graphs I'm always wondering how many cores games really use, apparently 6 on borderlands 3, which is good one of my favorite games uses....1 ><
Holy crap people you can stop repeating after each other...
I misread and thought it was anti-aliasing. Anisotropic filtering I agree has a minimal performance hit and improves visual quality.
Screw that!!!! Trilinear filtering forever!!
Man, I'm glad they all pulled you up on it, what you mistakenly said was sacrilege when it comes to anisotropic filtering, such improved visuals for such little performance cost - to unintentionally spread misinformation on such an 'easy win' when it comes to graphics quality needed to be flagged up!
I guess so. At least Denial gave me the benefit of the doubt that I was accidentally referring to something else.
Anything utterly maul the 1070 these days at 2k and up. It has not aged well at all.
Yeah it’s a bit of a hard pill to swallow