Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Feb 7, 2019.
Dirt Rally 2.0 benchmarks:
So how Radeon 7 runs head to head with 2080Ti?
There will always be the occasional game or two where one sides GPUs performs way better than the competition.
Cherry-picking a bit, it loses to the 2080ti at 1440p and 4k. Still a great performer in this peach of a game. This in VR, I don't think I'm ready but I'll buy it nevertheless! Stomach be strong.
Game is heavy enough not to have high fps even on 1080p. That makes it easier on any driver overhead. Racing games usually do not have very complex (high polygon) geometry, therefore AMD's weaker geometry discard is being much smaller problem.
And then that low fps comes from complex shader code => brute force wins. AMD had always brute force strength.
(Just a theory as I do not have that game.)
Wow pretty heavy game, even at 1080p..
but I have to say look at that I assume stock 980ti go, oc some more and it's still a banger rtx 2070+ perf xD
Proof GCN is better architecture and strong
Imagine if all PC games made on AMD/ATI hardware in mind
If the AMD hardware was properly leveraged by the developers, we would have better results.
The only problem is consume a lot power.
Dirt 4 also performed better on amd hardware.
Are the DIRT games still good? I think I played the first or second one and remember it being pretty fun but I haven't played one since. Is it the same thing just better graphics?
Need to make distinction between Dirt Rally and Dirt games. Dirt Rally games can be too difficult/punishing to be fun (for me at least). The other Dirt games are great.
Completely different games. Dirt series are arcade rally racers. DiRT Rally and DiRT Rally 2.0 are sims.
If you want to kick back on a big screen and have a few beers while manning a controller, Dirt games are just the job. DiRT Rally and DiRT Rally 2.0 are sims through and through, best enjoyed with a wheel and pedals, clutch pedal and handbrake. On triple screen or VR
I liked this one but seems others didnt. It was a different Dirt game.
free image host
DXR running on Radeon VII
Dispatch Rays: 119.87ms (I believe latency of rays dispatched)
million primary rays/s: 7.69
Dispatch Rays: 2.93ms
million primary rays/s: 314.25
it's not native yet.
What about Dirt Rally 2.0 now after game ready drive released?
New Bios is out:
Old BIOS Version: 016.004.000.030.011639
New BIOS Version: 016.004.000.038.011717
After reading on reddit, looks like real vBios update that solves the Fan curve and makes it less turbojet and some say they could run at lower voltages then before and it's more stable, Maybe in next driver update we could have small Update Review with the new vBios with just Thermals/Noise/OCing/1~2 games to test?
There's a German you tube vid out with a pair of VII in crossfire as well.
I realize this is....unofficial? Unoptimized? But if it does represent the total performance of ray tracing on radeon VII, it just solidifies the point of how much of a leap inperformance rtx graphics cards are, even if some are unhappy with the current performance.
It's official in the sense that AMD now says their cards support DXR. They actually worked early in the Windows insider releases but then Microsoft added some kind of "check" that required the vendors to officially list which cards are supported. I think we'll see better performance in the future but I doubt any of the Vega cards will hit RTX counterpart numbers.
It makes me glad to see that AMD can pull away in at least one game that I've been considering, but unfortunately it looks to be more of a DiRT Rally 1.5 which has been heavily monetized.
Fallback layer is for debug purpose only or at best for small amount of works. It is not suitable nor meant for general extended use or complex computations.