Yeah. I've left Textures on Medium, Shadow Cache off, and all other settings at max settings. Motion blur off, simply because I dislike it. And Reflections on Variable as when set to "On" it seems glitched and causes and odd ghosting effect. It sucks that the game uses video memory as it does. As frame rate is constantly above 60. If it wasn't for the stuttering or hitching, it wouldn't be any issue at all. I know with only 4gb I can't max out Texture detail, but when I can run games like DOOM, GTAV and Arkham Knight without video memory issues... it's odd that RE7 is giving me trouble in that aspect. Also... I finished the game a little while ago (started my second playthrough already) and noticed something I thought was hilarious. Spoiler The narrative designer for RE7 was Richard Pearsey. The guy who wrote both expansions for FEAR. So, in RE7, throughout the game and more so in the second half. The player character Ethan (and Mia) are haunted by the hallucinations of a creepy, long haired little girl in a purple dress. Who appears at the end of hallways, runs out of frame and around corners... and is the cause of all the issues happening. While, in FEAR... you were constantly following a creepy, long haired little girl in a red dress. Who appears at the end of hallways, running around corners and so on. Am I the only one who finds that a bit funny? I knew Richard was a writer on the game before it was released, and was curious how it would turn out mostly because he was a writer on Spec Ops: The Line. But, the similarities between FEAR and one aspect of RE7 are pretty on the nose.