I narrowed down the shadow cache option to the stutters I got right at the beginning, before getting into the house. Performance does tank if I turn it off there, but I get no stutter (there's still stutter as I'm opening the door though, and it's there independent of resolution or setting, so probably an asset load stutter). I did not see any difference inside the village though. If it's there, it's certainly not the 15-20 fps drop I saw in the very first area.
It wasn't this bad. Unless you are talking about the Ubisoft port.... we don't mention that one I am a huge og RE fan, I MUCH MUCH prefer the tank controls to those in any of the newer RE games. These controls just feel sluggish and slow paced in a game where you can be literally surrounded by enemies and the fact they made the fov narrow and the environments much much smaller and more cluttered than before. Playing the game gets very frustrating. The game even has hitscanning enemies with the throwing axes. I had 2 of them literally bend into my character as I clearly dodged them. Either that or Leons hitbox is massive. RE2 remake was a good game but it was a cash grab and they removed so much from the original and RE3 too was another cash grab and then even cut content out of that game too which is insane as RE3 is probably the shorest game in the whole series. The sooner RE goes truly back to its roots the better. RE1 remake and 0 were exceptional games that massively improved on their original versions. We should have gotten this with RE4.... Im still holding out that they may have included some of these ideas and areas... but I doubt it.
Just started playing the original version on the PS5, and I’m enjoying it tbh, it took some 30 minutes to get the hang of the controls, but so far so good.I will finish this just before the remake so I can really see the differences having the original fresh I’m my mind
I couldn't get the DLSS tweak to work, maybe I'll try it again later. this mod has mipmap issues. Open NvidiaProfileInspector, set Antialiasing - Transparency Supersampling to 0x00000008 AA_MODE_REPLAY_MODE_ALL set Texture Filtering - LOD Bias (DX) to DLAA: 0 Quality: -0.5000 Balance: -1.0000 Performance: -1.5000 Ultra Performance: -2.0000 Look like this SS No shimmering Issue no blurry.
For people who don't like this new version play the original with these mods and a good reshade: https://www.re4hd.com/?page_id=9303 https://github.com/nipkownix/re4_tweaks/releases/tag/1.7.7.6 Bye bye bad FOV!
It's nice ingame but it has extreme ghosting in menus. It's just a mod so it seems it scales up/down entire game rendering resolution rather than having separate buffer sizes for game and UI, where all the AA methods just apply to game and UI is always rendered separately at output resolution.
I love this cool static camera angle concept vid. Not bad looking but I'd expect it to be totally unsuitable for RE4's, sometimes hectic combat:
So that's why the game tanked my 4090. I was surprised that I couldn't hold 120fps in the town area maxed out at 4K with FSR2 Quality and noticed maximum GPU usage considering RE2 & RE3 have been very easy on the GPU.