Hi there guys, I recently updated Rivatuner to the latest version and noticed the new Scanline Sync feature I've been reading about round these forums. I Googled around for awhile trying to find a tutorial for setup, but -- after digging through a couple forums there, I'm a bit lost on how to get this to work correctly. For example, 1) What value do I enter into the Scanline Sync field in the Rivatuner User Interface? (The one set to 0 by default and positioned just beneath the framerate limiter) 2a) What do the "Flush" options mean? I read in other forums that you could set a value (not sure where) to 0, 1, or 2 for full flush or just making the tear move to a less noticeable part of the screen, but I'm not really sure what that means or where to do this. 2b) Can this value be set on a game-by-game basis? Would be great to set this to highest value for games with low GPU utilization while keeping it at another value as default based on what I've read. 3) Is there a way to use Scanline Sync at 30 fps? Traditionally the approach there has been 1/2 Refresh Double Buffered V-sync then framelimiting to 0.01-0.1 beneath monitor refresh/2 + max-prerendered frames forced to minimum, but I'm not sure how to target 30 with Scanline Sync or if it's even possible Anyway, sorry for the trouble or if I missed an actual guide that's already been posted there, I'm just sorta at a loss for how to begin experimenting with this new feature and any help would be really appreciated. Thanks for your time.