Using the sharpening option within GeForce Experience Overlay helps with the blur from TAA. I set it to 0.70 on sharpening. Still not great, but at least it's an improvement. TAA seems to be a requirement for this game, without you have so much shimmering it's not even funny. But with TAA everything that is like 5 yards from your character is loosing a bunch of details. Doesn't seem like Medium vs High on TAA really does anything to affect this and having TAA Sharpening set to maximum doesn't really help either. Might the TAA implementation be bugged? It sure defeats the shimmering, but is it supposed to be this harsh on the blurring? Things look great on your character etc, but everything even at semi-close distances gets blurred into oblivion. You loose out on tons of detail on basically everything in the game that is not in very close proximity of your character. What is the point of having various options at high/ultra to ensure great rendering at insane distances if TAA will just make it all blurry regardless? I tried to just see how things look with 4x MSAA and you still have noticeable shimmering so it doesn't seem you can really avoid using TAA if you don't want shimmering everywhere. Tried to do supersampling (resolution scale set to 150%) but you will still notice shimmering without TAA and TAA even when doing supersampling has the same blur. Can't really play with 4x MSAA or supersampling anyway as my 2080 Ti just can't handle it at 3440x1440 resolution if I want 60 FPS. I did connect my Xbox One X and fired up the game on the same monitor and this blur caused by TAA on the PC version is nowhere near as noticeable on the Xbox One X. So it seems like there is something awkward going on with TAA on PC? Like it's doing way too much and heavy blurring at a way to short distance than it's supposed to do?