Discussion in 'Games, Gaming & Game-demos' started by Havel, Oct 16, 2016.
Getting a 965mb update ..
Haloween content for MP?
Halloween MP update is already live so not sure.
Maybe adding to it?
Wake me up if a zombie singleplayer campaign is coming. Other than that i'm pretty much done with this game. Could've been so much better but it's just a MP cash grab at this point.
So, i'm jumping back in since i got my new card, what was the way to go DX12 or Vulkan?
On 3090 i do experience crashes in vulkan from time to time, is that a thing?
Vulkan is the way to go. Less crashes and higher minimums. You can also enable async compute in the system.xml file.
asyncComputeEnabled value="true" - it seems to stabilize framerates and remove hitching
On vulkun here, higher fps for me and my 3090 and no crashes so far.
Vulcan, no crashes.
What a disgustingly designed game. Unbelievable!
They have implemented quasi-realism completely wrong, and here is only to cover that GTA crappy/simplistic gameplay mechanic.
if its a narrative-heavy based game, i see no weakness in a simplistic yet effective game-play.
i think this game is magnificent in every aspect.
That's your problem.
I absolutely love quasi-realism in video games, but when it's implemented where it matters: like the combat, certain skills, quest branching, nonlinear approach to resolve quests or fights, minimum amount of hand-holding, etc. The great example is KCD.
This kind of RDR2 design should be forbidden. I could write much more about this, but i don't have time and why bother. So here is a good article: https://medium.com/lunar-works-lab/...gn-the-good-the-bad-and-the-ugly-afae6891ecee
i agree. it is my problem and - yes, why bother. loving every minute of RDR2 and surely will replay it with a newer, stronger GPU when il decide to buy one.
I'd use KCD only as an example of how not to do games.
Actually KCD is one of the best RPGs ever made. If you don't like the combat or the setting, that's something else. KCD is for the people who love historical accuracy and quasi-realism.
^ Even if you ignore the massive amount of technical issues, you obviously can't distinguish realism from bad game design.
Bad game design in KCD? Nope. It's an RPG, so certain things must follow that philosophy. KCD focused on realism where it make sense, like combat, lockpicking, and other elements.
This RDR 2 crap is bad game design. Whoever tells me that it's fun to watch stupid long animations for a 500 times is a fu*king liar. And many other problems.
FC3 had a similar animations problem, and people obviously negatively criticized it, so Ubisoft decided to redesign it.
You've just confirmed it
The game is great on a modern system, but i really hope someone releases a mod for perfect aim. It's really annoying when you can't hit a target your crosshair dot is perfectly aligned to.
There's a small delay after aiming where your crosshair 'improves' until you can really hit where your dot is pointing. I hate this, takes away all the fun IMHO.
There's no doubt gameplay wise, quest wise, the excellent lives alongside the dated in RDR2.
Does the first RDR have these long animations for everything, slow movement, these stupid controls, broken bounty system, etc? How much is this game different from the first one?
Red Dead Redemption (1) was never on PC, so I don't know how it compares.
Personally I wanted a AAA game in this setting my entire life, so I was (mostly) glad to spend the time getting accustomed to the different animations and controls. Once I got used to it being different than other games I no longer minded. As for the broken bounty system, I am not sure what you are referring to?