Ray Tracing is alive and well in Metro Exodus at 4k on my 4 Titan Vs. I'm sure ray tracing will eventually get better, but I'm not sold on it yet. Asus c621e sage Dual Xeon 8180M 384GB of ram 4x Titan V including Titan V CEO ed 32GB 960pro nvme (OS) 10x SSD RAID (Apps and Backup 8x 2x ) 1600W PSU (digital) noiseless MS 2019 Data Center, Ubuntu TT miniITX case r20 world record (both top scores are mine, the lower one was before I made some bios changes) for size reference I had to relocate storage and power to the back cool running temps I'm not really impressed with DLSS and Ray Tracing (RTX) yet. Despite the most amount of power on a single desktop pc, I can't do better than 49fps average at 4k with max eye candy rtx Ultra (no DLSS). With DLSS the image quality sucks. Ray tracing seems to be such a burden and it struggles to get 49fps average at 4k max eye candy and rtx ultra. - and I'm not convinced its really earth shatteringly better compared to no ray tracing (so far). Ray tracing should improve with time, but DLSS (foundation/underpinnings) seems a joke. I realize theres is a patch for metro that improves ray tracing performance, but I have not installed it yet. I am currently running on version 1.0 of metro exodus. Anyhow.... not impressed with Ray Tracing and/or DLSS (so far....) disclaimer: This is just my observations on what I built/have. Other folksy may build the same and get a different opinion. I'm not out to upset other folks that may really think the world of DLSS.