Ratchet & Clank Rift Apart

Discussion in 'Games, Gaming & Game-demos' started by N1GhTW4lK3R, May 30, 2023.

  1. Carfax

    Carfax Ancient Guru

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    From what @Aluminium Can posted above, the issue seems to be related to stability. So there isn't some grand conspiracy on Nvidia's behalf to prevent AMD GPU owners from playing Ratchet and Clank with ray tracing enabled :D

    Likely AMD is going to issue a driver update to rectify whatever the problem is. Nvidia should hopefully have the GRD out on launch day as well.
     
  2. Darren Hodgson

    Darren Hodgson Ancient Guru

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    Has this been confirmed for launch because the specs sheets, posted a few pages back, clearly show the RX 6800 XT and RX 7900 XT as being recommended for AMD for the two ray-tracing options!!!

    *EDIT*
    Ah, OK, didn't see the post below... so it's a last-minute bug that resulted it RT being disabled for AMD GPU owners rather than launching it semi-broken. That does happen and surely it is better that it was caught before launch rather than after? I suspect whatever the issue is that it will be very quickly fixed.
     
  3. OnnA

    OnnA Ancient Guru

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    BTW ;)
    536.67 WHQL
    Game Ready Drivers provide the best possible gaming experience for the latest new games supporting DLSS 3 technology including Portal: Prelude RTX and Ratchet & Clank: Rift Apart.
     
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  4. Horus-Anhur

    Horus-Anhur Ancient Guru

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    There has never been a game that didn't run on AMD hardware with RT. Why all of a sudden would a game that originally ran on RDNA2, all of a sudden not work on AMD GPUs.
    And this seems to be a tech sponsored game by NVidia, with RT and DLSS3.
     
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  5. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    They already confirmed its the drivers. who would have thought that ?
     
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  6. Horus-Anhur

    Horus-Anhur Ancient Guru

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    Where did you see it's the drivers? The only thing we saw is that AMD and Nixxes are working to find a solution.
    And why does AMD only now get to work with Nixxes to fix this? Is nvidia blocking AMD from accessing game code before launch again?
     
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  7. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    Nvidia is blocking no one. The latest game code is not available for Nvidia as well, hence why there will be drivers to improve performance. I thought you knew this, since it has always been like this.

    to quote "According to the red team, the driver will crash while playing the game with Ray-Tracing and Dynamic Resolution Scaling on some AMD GPUs. AMD is working with Nixxes in order to resolve these stability issues in a future driver."
    https://www.dsogaming.com/news/amd-adrenalin-edition-23-7-2-driver-available-for-download/

    Just because AMD never shows game video's to promote FSR does not mean the game is Nvidia sponsored. The video can be misleading as well since it might not work on Nvidia cards as shown. We dont know until the game launches later today.

    I also bet the driver team in Nvidia is much bigger and efficient then AMD's one, mainly because more money. Is that Nvidia's fault ?
     
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  8. Horus-Anhur

    Horus-Anhur Ancient Guru

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    Devs always sent out game keys for Intel, AMD and NVidia for them to test and prepare drivers.
    The only time when that didn't happen was when nvidia was blocking devs from sending them to AMD. This used to happen a lot, several years ago. That's why I asked if it's happening again.
    And it's very strange that only a couple of days before launch, is getting to work with Nixxes to fix this. In a game packed with NVidia tech.
    You are right that nvidia's driver team is bigger than AMD's driver team. But if AMD had access to the game sooner, this probably would not happen.
    And let's keep in mind this game is a PS5 game, which ran on RDNA2, with RT on.
     
  9. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    but they use dev builds, it is not the same as the final release. Where did you read that they only got access a few days before release ?
     
  10. Horus-Anhur

    Horus-Anhur Ancient Guru

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    Because only a few days ago, did Nixxes remove AMD GPUs from the requirements page.
    And because this is the kind of thing that nvidia did so many times before.

    And why do you think that a game that originally ran on RDNA2 with RT, all of a sudden stops working with RDNA2. Don't you think it's strange?
     
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  11. cucaulay malkin

    cucaulay malkin Ancient Guru

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    lol at people already mixing nvidia into crashy amd drivers
     
  12. illusiveman

    illusiveman Master Guru

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    Probably the PC was rushed and they prioritized Nvidia since it's clearly sponsored. The Nvidia YouTube page is full with ratchet and clank advertising the rtx package....
     
  13. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    I think it is not strange at all, because you think if it has RT (relections in this case) , all RT(ambient occlusion, shadows and reflections) must work flawlessly.
    That is not how it works.
    TBH I think you are looking for a scapegoat to not blame the AMD team for their incompetence. Nvidia has nothing to do with AMD's problems or removal of AMD requirements at all.


    Id say this ad is pretty neutral to me.

    can you blame nvidia to post a game video with just their tech ?
    it is up to AMD to do the same.
     
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  14. cucaulay malkin

    cucaulay malkin Ancient Guru

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    no it isn't. it's just not blocking nvidia's tech.
     
  15. Horus-Anhur

    Horus-Anhur Ancient Guru

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    How many games have you seen, where RT didn't work at launch on AMD GPUs? All of them work.
    So it's very strange that all of a sudden a game packed with nvidia tech, has problems running on AMD GPUs only.
    And you keep ignoring the fact that this game originally ran on an AMD GPU with RT.
    But yes, let's keep pretending it is always AMD's fault.
     
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  16. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    it only had reflections, and it was on PS5 not on PC which is totally different. which i also mentioned above, so I did not ignored the fact at all.
     
  17. Horus-Anhur

    Horus-Anhur Ancient Guru

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    But even with just reflections, most of the work was already done for RT.
    Adding more effects should only affect performance. Not stability.
     
  18. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    I think that different code since it is on another platform and on very customised RDNA2 , adding RT shadows and ao needs much more work then you describe here.
     
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  19. illusiveman

    illusiveman Master Guru

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    Whatever... You could say they "worked closely" with Nvidia engineers to support rtx IO. I call it sponsored game.
     
  20. Horus-Anhur

    Horus-Anhur Ancient Guru

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    RT shadows are the most basic RT effects. Every time a game wants to pretend to have RT effects without much work, it's always RT shadows. And the visual diferences are always minimal.
    Reflections are more complicated and more performance intensive. And more dependent on a good BVH.
     

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