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Rainbow Six Siege Thread

Discussion in 'Games, Gaming & Game-demos' started by (.)(.), Dec 5, 2014.

  1. signex

    signex Ancient Guru

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    Been doing Ranked matches lately with a friend, i'm Silver III atm. :)

    Hope they make matchmaking a bit more fair, i've been in matches with crazy high level and ranked players.
     
  2. the9quad

    the9quad Master Guru

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    With it up so high, it is way easier to spot everything. I Keep shadows on lowest possible setting, and I run with no ambient occlusion as well.

    Looks ugly but it facilitates not missing things in corners, in plants, etc...


    This game is ugly even with everything cranked up and gamma normal, so it is not like I am playing this for visuals. I'd rather be alive, then waiting for the next round.


    Other games, that have respawns I keep gamma on normal and run with all the eye candy (BF4, CoD:BOPSIII, etc..), because dying is not such a big deal, and the game play isn't as punishing. Siege though, miss something and die, and your waiting along time before you can play again.
     
    Last edited: Jan 22, 2016
  3. signex

    signex Ancient Guru

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    New DLC on 2 February, looks like the new operators are going to cost 25k renown. :bang:

     
  4. the9quad

    the9quad Master Guru

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    Well to be fair they said that is what they would cost, since launch. In addition, You won't be at a disadvantage not having them. Unlike CoD and BF where you are at a disadvantage until you unlock some of the higher level stuff, and in those games it takes much longer to unlock higher stuff.


    BTW:
    I only play on the weekends. I have every operator, every attachment. And have spent over 60,000 renown in skins. It doesn't take that long to get 25k renown.
     

  5. Elder III

    Elder III Ancient Guru

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    Both of the new operators sounds pretty interesting. Since I don't tend to buy skins, the reknown won't be a problem for me.
     
  6. the9quad

    the9quad Master Guru

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    Also, just wanted to say: Watch that level cap video, notice by the end of it, he has all the settings turned off, and gamma way up as well lol. So much easier to not die that way.
     
  7. KodiaRok

    KodiaRok Master Guru

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    Hi guys


    After long thinking I finally decided to buy RS:Siege Gold Edition for a discounted price and paid like 50 bucks for the gold edition.

    I played yesterday now a couple of hours and I really really like it, didnt expect the game to be that nice. Runs ultra super smooth on my rig and it is a lot of fun.

    But the suspense sometimes...it's killing me! lol :)

    Game does remind me more to Raven Shield then Vegas ever could.

    Only thing I don't like are that lot of maps are quite small. Raven Shield had some bigger maps at your disposal. Like a Terrorist Hunt on an Airport would be cool and not just in a plane.

    Hope they really gonna add more and bigger maps :)

    My UPlay Name would be: Neversommer2010
     
  8. the9quad

    the9quad Master Guru

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    Welcome to the best shooter of 2016. :banana: Game is so underrated on this board, but other places it is getting the recognition it deserves, and it is selling pretty decently. Here you just have people whining about how much better "insert old games name" was or how it costs too much $$$$. They have no problem buying boring over-hyped sequels though.


    As far as map size:
    Unfortunately it is 5v5 with a set timelimit in each match, so that kind of limits the size of the maps in MP.


    Sent a friend request BTW.
     
  9. signex

    signex Ancient Guru

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    I play couple hours a day, i don't have that much renown, you get only 200-300 renown per match and only around 100 if you lose.

    And like hell i'm wasting money on boosts, i'd rather buy the operators myself.

    Also Ubisoft is waaay to soft on banning ppl for only 8min when they leave a ranked match, give them a 24 hour ban imo.
    It happens waay to often that i see ppl leaving.
     
  10. BladeRunner

    BladeRunner Ancient Guru

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    Oh my god thats why I keep dying over and over. I was wondering why the hell is it so dark when you walk inside the building or my eyes getting that bad. Literally I cannot see anyone and always get sniped by someone.

    If I put the brightness up it looks ugly as hell, guess I ll have to do the same and turn off shadows + HBAO+ as it makes the game very tough to play otherwise.
     

  11. KodiaRok

    KodiaRok Master Guru

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    Although it was released in December last year? But I kinda agree with you. Played yesterday almost the whole day and had a blast doing so!

    It is really better then expected, it is really underrated, reminds me a bit of madmax which was and still is a blast to Play.

    I did not yet get any invite request. On UPlay my Name is new as of today: OneHundretMoons

    like my SteamAccount Name. neversommer2010 not with Capital N ;)

    Regards
    Neversommer
     
  12. the9quad

    the9quad Master Guru

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    Added you (supbraux). And yeah end of 2015, i guess it is the best shooter in 2015.... and probably 2016 as well.
     
    Last edited: Jan 25, 2016
  13. KodiaRok

    KodiaRok Master Guru

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    Saw it and accepted your request.

    Also talked my work mate into it as well...he made a uplay account and bought the Gold Edition now as well, lol. He saw the game from a friend not to Long ago and liked it a lot as well.

    He will Play it tonight I suppose :)

    Really good game for both 2015 and 2016 :)
     
  14. BladeRunner

    BladeRunner Ancient Guru

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    But the fact that you need your Gamma crazy high like this to see people is a massive let down
     
  15. signex

    signex Ancient Guru

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    I have it set to 60 or something, i'm not setting it too high till my eyes bleed of brightness and washed out colors.
     

  16. KodiaRok

    KodiaRok Master Guru

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    My Gamma is also set to 60..tried with 100 for test but that was just pure torture to my eyes.

    Advantage or not..if I win, I win, if I loose...then I loose...it's a game..doesnt pay my monthly bills, so I wanna just enjoy :)
     
  17. the9quad

    the9quad Master Guru

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    Doesn't bother me at all, but I also have gamma shift due to overclocking this monitor..so my 100 is prolly close to you two's 60.
     
  18. BladeRunner

    BladeRunner Ancient Guru

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    Ok put it to 60 and what an improvement ! Kill success is much higher now I can actually see what I am shooting ! This game suddenly got a lot more enjoyable.
     
  19. the9quad

    the9quad Master Guru

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    Game keeps getting better, new content today. DLC done right and the patch notes!!!!!! nice support.

    http://rainbow6.ubi.com/siege/en-US/updates/blackice.aspx




    TWO NEW OPERATORS

    JTF-2 operators are trained to work under extreme conditions, where over-reliance on electronic devices can be your doom.

    Operators have immediate and exclusive access granted to Season Pass holders for seven days, before being made available to all players to unlock with Renown or R6 Credits.

    TRAVEL TO THE ARCTIC
    In the Baffin Bay, a luxury yacht has crashed into an iceberg breaching the hull. Rainbow has been sent to secure the stranded vessel as an unidentified submarine has docked near the vessel.

    The new Yacht map is available for free to all players.

    NEW SEASONAL WEAPON SKINS
    Each season brings its load of new weapon skins, such as the JTF-2 skin, USA winter camo and Dwyer Hill.
    Weapon skins can be purchased either with Renown or R6 Credits. Check the Store to see all new weapon skins on offer.

    Additionally, the Black Ice weapon skin is exclusively for sale with R6 Credits for the duration of Season One and can be applied to all weapons in your arsenal.

    NEW FEATURE
    SPECTATOR CAMERA ON ALL PLATFORMS
    The Spectator Camera is now available online on all platforms and the keyboard/mouse controls have been integrated for PC.
    Players can now create 5v5 multiplayer custom games on with an 11th player acting as an observer in real time.

    We have also integrated some visual feedback for the Spectator Camera in this update, with the goal of helping the viewer better understand the ongoing action while watching gameplay.
    To learn more about the Spectator camera, watch this video.

    We hope the Spectator Cam will not only make matches fun to watch, but also help players learn more about our game.


    BALANCING

    Operator shouts are now muted for enemy team
    From now on, the enemy team will not be hearing your team’s automatic character shouts. This will allow for stealthier approaches while maintaining non-verbal communication within the respective teams.

    Defender objective rotation (for Ranked and Custom Games)
    In Ranked and Custom Games, Defenders can vote for the objective location they want to defend. We noticed that certain maps have objective locations that are considered easier to defend than others, and that those are frequently being chosen. We believe that it will make for a more competitive and interesting experience to force variety upon the Defenders. From now on, when on the defending side, if a team wins an objective location, they won’t be able to pick it again until they’ve won the remaining locations. If the match goes into overtime, all objective locations become available again.

    Reduced bullet trail intensity, especially for suppressed weapons
    Reduced the visibility of bullet trails for all weapons, with an additional reduction for suppressed weapons for a stealthier approach. We believe this tweak will make silenced weapons more useful, as the damage reduction trade-off will now be more worthwhile, on top off the sound reduction.

    Increased the flashbang range of effect
    We are roughly doubling the range of flashbangs, making them more effective.

    Reduced noise levels of multiple Defender gadgets
    Reduced the noise levels of Mute’s jammers. It will now be considerably lower for Defenders and we reduced the verticality of its sound (will not be heard from two floors up or down anymore).
    Reduced the electricity noise levels on electrified gadgets.
    Reduced the noises levels of the Kapkan trap.

    Reinforced walls and Castle barricades now block bullets while being deployed
    It used to be possible to get shot while deploying reinforced walls and Castle barricades, even if they seemed to be covering the players. From now on, there will be collision on those surfaces even during deployment and therefore the bullets will be stopped.

    Thatcher now has a shotgun available in his loadout options
    We added the English shotgun M590A1 to Thatcher’s loadout options.

    Removed Bandit’s unique gadget’s (CED-1) electricity damage on the hostage
    Removed electricity damage on the hostage. This will avoid some edge cases where it wasn’t clear who was responsible for the hostage’s death.

    PLAYER COMFORT

    Added map and mode name display during loading and planning phase screens
    Reduced screen dust effect
    When surfaces break or explosions occur, nearby players get a dust effect on the border of their screen. We reduced it to be less intense and occluding.

    Altered matchmaking timer display
    Timer now counts up to estimated time.

    Fixed weapon damage numbers in menus
    We have changed the damage numbers in the menus according to the light armor values.

    PLAYLIST CHANGES

    Individual spawn location selection for Attackers (Ranked, Custom Games setting)
    In Ranked (and as a Custom Game setting), each Attacker can now select their own spawning location instead of having to vote as a group. This will give more tactical flexibility on approaching the building and will also greatly reduce the amount of instances in which Attackers get picked off as a group by the Defenders right as the Action phase begins (team spawn killing).

    Ranked population repartition tweak
    Our data tracking shows that the upper ranks (Gold, Platinum, Diamond) are less populated than expected. Therefore, we have reworked how our players are distributed through ranks. This means that many players will see their ranks change instantly after the February 2nd update.

    Here’s how it was before this update:
    1.17% Copper (1-4)
    34.6% Bronze (1-4)
    58.8% Silver (1-4)
    5.27% Gold (1-4)
    0.1% Platinum (1-3)
    Less than 0.001% Diamond
    *Note: Players in Platinum were often matched against Silver players, almost always against Golds and rarely against other Platinums, which gives the impression that matchmaking is unbalanced.

    Here’s the repartition we are aiming for with this update:
    15% Copper (1-4)
    25% Bronze (1-4)
    35% Silver (1-4)
    20% Gold (1-4)
    5% Platinum (1-3)
    0.2% Diamond
    We will be closely monitoring how the rank repartition evolves over time and will be doing additional tweaks if needed. To learn more about the Ranked System, read this forum post.

    Ranked fluctuation parameters tweak
    From now on, players ranked Silver 3 and below will have a higher fluctuation rate compared to the ranks above that threshold. For example, Bronze 3 could contain players that have skill ratings between 15 and 16.5 while Gold 3 would have a larger spectrum, between 32.5 and 35. The intention behind this is that players from the lower ranks can climb out of them faster. This will make it more fun for newer or less experienced players, while the constant, highly skilled players will be able to maintain their rank.

    OTHER IMPROVEMENTS

    Web feature: Tactical Board improvements
    Auto-save.
    The Tactical Board will now automatically save tactics in progress every 30 seconds. This will prevent you from losing your work if any disconnection or bug occurs while working on a tactic. It will also allow you to leave the Tactical Board without having to hit the Save button. Just make sure you noticed the “Autosaved” text popping on the top of the Tactical Board, to the right of the tactic name.
    Maintenance alerts.
    The Tactical Board will alert you of upcoming maintenances 15 minutes prior to downtime. Fixing the Tactical Board bugs requires us to switch off the servers for some minutes. When a maintenance is upcoming, you’ll see a warning on the bottom of the board. As we also have the autosaves ongoing, there will be less risks to lose your work, which will occur only if you edit the tactic 30 seconds or less before the maintenance starts.
    Texts are now easier to select and edit.
    Bug fixes.
    Fixed an issue preventing users to validate the removal of the tactician.
    Fixing an issue making undo/redo actions sometimes unresponsive until a change of tool was made.
    Inviting someone in the tactic will now correctly update the Attendees panel (top right).
    Fixing an issue preventing to dismiss a share notification from their dashboard when clicking "See it later".
    MAIN BUG FIXES

    Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs.

    GAMEPLAY FIXES
    Right stick dead zone is resetting to default after exiting the game - FIXED
    Thermite can’t place an Exothermic Charge on damaged and reinforced walls - FIXED
    Attackers win if a teammate kills Fuze as soon as he detonates his cluster charge on the hostage – FIXED
    Guard break does not work if a shield-wielding Operator moves while receiving a melee hit - FIXED
    When in rappel mode, the Operator does not have collision under specific structures and clips through textures when moving upwards – FIXED
    End of round camera clips through the Operator – FIXED
    PVE: on rare occasions one of the AI doesn’t spawn at the start of a match - FIXED
    PVE: AI Engineers end up in a loop between evade and idle reaction for every damage tic received from poison gas – FIXED
    LEVEL DESIGN FIXES
    Defenders are able to pass through red blocker walls during the preparation phase - FIXED
    Players in support mode sometimes don’t get a correct replication of the watched player’s point of view. For example, the player could have destroyed a wall and seen through it while the player watching in support mode would see an intact wall. - FIXED
    On the Hereford Base map, players are able to get out of the building through the red blocker wall when vaulting over the sandbags during the preparation phase. - FIXED
    On the Oregon map, players can see through the ceiling when vaulting over the bunk bed. – FIXED
    On the Kafe Dostoevsky, character can remain stuck when vaulting on a recycle bin in EXT Park Alley – FIXED
    On Consulate map, character can remain stuck between chairs at the Visa Office location – FIXED
    On the Kanal map, players can see out of world through the ceiling if he placed his drone over the air vents in the Hallway. – FIXED
    There are minor lighting issues on our maps. – FIXED
    ONLINE FIXES
    The game sometimes boots on CENTRAL-US data center instead of WEST-EUROPE – FIXED
    Some players don’t receive renown after a match. – FIXED
    0-0x00000602 error is sometimes being received when returning from a matchmaking game to looking for players step - FIXED
    2-0x00000067 error is sometimes being received when trying to join a squad having previously went through a direct disconnection - FIXED
    2-0x00000068 error is sometimes being received when accepting a party invite. - FIXED
    Some players from a squad are left in the main menu when searching for a match if specific steps were not followed - FIXED
    There is no timer present during the lobby screen - FIXED
    Player gets stuck indefinitely loading a lobby when joining in progress if a player of the same game got killed and then quit the lobby first. - FIXED
    Some users are getting the "Connection Failure" error every time challenges reset while in-game – FIXED
    PVE: On some occasions, players are not awarded XP points and Renown after finishing Terrorist Hunt sessions. – FIXED
    Ranked: Players leaving for any reason except a network disconnection receive no warning and are automatically banned for 2 minutes – FIXED
    PC, Ranked: Players leaving match using F10 don’t receive reconnect message – FIXED
    PC, Ranked: Players leaving match using ALT+F4 don’t receive reconnect message - FIXED
    UI FIXES
    A placeholder appears on the prompt with the abandoned match message after quitting a Ranked game – FIXED
    On the House map, missing location indicator in Laundry Room - FIXED
    MISCELLANEOUS FIXES
    PC: If the player switches Aiming settings From Hold to Toggle, the player can’t ADS in Tachanka’s Turret - FIXED
    PC: Some keys are hard binded in the game involving movement and chat box - FIXED
    PC: Push-to-talk functionality is missing in the Options menu - FIXED
    Uplay: Alpha Team Uplay action is not unlocked after completing 50 ranked matches - FIXED
     
    Last edited: Feb 2, 2016
  20. the9quad

    the9quad Master Guru

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    Just played the new map, and tried out the new operators. The map is HUGE! Going to take a week or so of playing to wrap my head around that one. As far as the new operators go:

    Frost: the SMG or whatever it's called that she has seems weak, but it has pretty much no recoil, and it seemed pretty accurate without even ADS'ing. It's low ROF is probably the only thing keeping it from being a beast. Still managed to get 2 kills with it. Also got one or two people with the traps, they seem easy to spot, so it's gonna take being creative with them. I like that they DBNO people, it could lead to getting more than one kill with one. The shotgun she had seemed alright, got a kill or two with it as well.

    Buck: Tried his DMR and it seemed pretty decent, not sure if I would want to use it though (my aim is awful). The shotgun ability on it though was pretty amazing. Not sure how much range it had, but killing people with it had an incredible feel. Overall I think I got one kill with his DMR and one or two kills with the shotgun. I didn't get a chance to try his other rifle, since we won all 3 rounds. I went 7 kills, 3 assists, and one death...so considering it was a new map and every one was clueless, Frost probably was more effective than what she will be down the line. Her ability I imagine will be borderline ineffective, and her guns weren't that impressive. Buck though could be the go to operator on attack, he seemed really deadly at any range.

    I think in the future if I can't get thermite on attack, I would take buck if available. I'll probably take Frost for a bit to see if her guns are better than they seem, if not I will go back to smoke.

    pardon the high gamma and low settings (i'll never change). Also never played the map before so I kind have no idea where I am going, and I am old so my aim is terrible ha!

    .
     

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