Radit - Antaliasing Management Tool [Updated] "Don't you hate it when your game looks like someone smeared Vaseline on your pupil Are you feed up with the onslaught of Post-processing anti-aliasing methods with its funcky blur Do you want to enable Multi-sample Anti-aliasing and supersample Anti-aliasing on games that do not support it in-game or via CCC without doing the jiggery pokery of downsampling techniques? Does the game use a deferred rendering engine? Read on" Big SHOUTOUT to Mr.Lolman at 3dCentre This works so far on Diablo 3, Timeshift, Trine 1/2 (funcky white lines), Rochard, DMC, Borderlands 2, Mafia 2 Get MSAA on AMD cards using the following technique on lords of shadows (This can be apply to other games) 1. Go to the linkage (translate if you need to) and download the AA_CAP.msi. 2. Download RadiT 0.4 and extract to a directory of your choice 3. Instal AA_CAP.msi and restart the computer 4. Use CCC or prefreably Radeonpro and set your desired AA profile for your game. I have Lords of Shadow set to 4xEQ. I have tested it with 4x Supersampling and it works as well 5. Open Radit 0.4 Screenshot 6. Click on New and surf to the directory where the games exe file is situated. In the case of Lords of Shadows it is (for me) D:\Program Files (x86)\Steam\steamapps\common\CastlevaniaLoS\bin 7. Select Profile CFAACaps - 2008F or CFAACaps - 2008A 8. Click Done 9. Open RadiT again and click on Lords of Shadows profile to confirm it is on Cap and then close 10 Start game and enjoy AA without the funcky blur
Can you get images which are not blurry? Those are captured as jpegs ad then converted to bmp before upload. Preferred would be png format.
Files in bmp just means uncomressed, they should be identical to the original JPG files (if that is how they were captured) just much bigger. If the blurryness is cause by too much compression on the jpg side of things, no converted format will fit that. In this sense, it would be better to upload the jpg instead of converting it to png. If the images were captured in bmp originally, then png would make sense.
Imo for castlevania your better off either using older drivers and downsampling + fxaa/smaa than forcing msaa/ssaa due to the white or black 'halo' effect around everything that makes it look worse than having no AA.
My 1st line represented process used by JaylumX. While 2nd line stated optimal pathway. There's nothing about converting jpeg to png.
Just tried this and I can't get it work. Using Radeon Pro, and whenever I try to launch the games they just crash back to desktop or I get the "this program has stopped working" error. Also, I was under the impression that this program needed to be updated and was no longer working?
Pretty sure this tool doesn't work for on the latest drivers. I was browsing around and it seems that it hasn't worked since 12.4 drivers. It needs to be updated.
The tool works. I am using the 13.8b2 drivers. I have had it on my system a while but castlevania prompted me to use it again. It only worked when i installed the AA_Cap.msi. You need to follow the instructions exactly for it to work You may need to run program as administrator
hi suggestions - replace those code ..f 2000f ... with proper easy names to understand kind msaa 4* ssaa game engine name. game profile ..exp - auto update for profiles if possible maybe somebody helps you in guru3d - focus in game franchise first than add others ^^ thanks good luck