Discussion in 'Videocards - AMD Radeon Drivers Section' started by Hilbert Hagedoorn, Jan 8, 2013.
steam, got it on the holiday sale. Ultimate edition.
latest rp with the profile patch.
I always like to keep my system as streamlined as possible.
I already have OSD 'Hidden', but,
Is there any way to use RP with the OSD and monitoring completely disabled?
Basically I want to run RP just to set custom Driver settings for each game - but I have no use for any of the on screen monitoring, so would like to disable that part.
Thanks for your work Japamd, great program, appreciated. (donated)
OSD disabled implies no monitoring at all.
Yes that's what I would like.
Is there a way to disable all monitoring and the overlay once the driver settings are applied at startup?
But I meant it, if you set OSD as hidden, monitoring won't happen unless you press the hotkey to toggle its position/visibility.
Do you use any post-processing, FPS counter, DFC or DVC? If you don't, disable API monitoring so only driver-related settings get applied.
If you use any of those features, simply disable OSD (set it to hidden), that way GPU monitoring won't happen while you're gaming
IF by 'post-processng' you mean changing AA settings and applying AO - then yes.
I usually just use V-sync always on -not DFC or DVC & no FPS counter.
So my best option is to just leave it as i have it set now with OSD 'Hidden'?
Or should I disable API monitoring too?
ETA: I've disabled API monitoring & left OSD Hidden & that seems to be what I was after. Games seem a fraction smoother.
Thanks for your help Japamd and keep up the good work!
when we can expect new 2.0 RadeonPro ?
Well, you shouldn't feel any perceptible performance hit while using GPU monitoring but if you do, please inform which game (or games) so I can have a look.
By disabling API monitoring all dependent functions like DFC, AO and OSD will stop work.
When it's done
Ah, I think the smoothness was just the extra FPS from AO being disabled.
I definitely want AO (I like it's effect the most), so I'll just have to have API monitoring on, I guess.
I just got the incredible adventures of van helsing... and RP does not work with the game at all. It doesn't pick it up or allow to do anything with it.
Have you tried both the _x86 (32-bit) and _x64 (64-bit) exe files?
Check the settings for RadeonPro and if 64-bit is enabled there.
(RadeonPro works fine here with Van Helsing.)
i saw that on the steam sale, and checked the gameplay..
looks like yet another diabalo clone...
So, Japamd, is there no way you can program for AO to work independentally of API monitoring? or is it instrinsically tied together for it to function properly?
I know! I'm a sucker for Diablo clones... I even bought Legend: God Hand... which is terrible... I think I have a problem. :wanker:
This one is pretty good though. It's gotten a lot of good reviews based on it's story and lore. So hopefully it isn't too bad.
As JonasBeckman posted, it might be a configuration thing.
You're making confusion about API monitoring and GPU monitoring, the first watches for game device creation (Direct3D, OpenGL) and then hooks into the graphics API in order to allow post-processing (like AO) and other functions like DVC.
As posted before, OSD disabled implies no GPU monitoring.
Since I worked like 19 hours yesterday and didn't get a chance to test it... I'll do so when I get home today.
Edit: Fixed! It seems that when you switch drivers... RP defaults to 32bits for some reason. So 32/64 fixed it! :nerd:
Just upgraded to G1. Sniper 5 & 4770k. Visual tab and SweetFX tab has the flicker everyone was going on about. Never happened on a 2600k & Maximus IV Extreme-Z.
Ah, got it now. Understood.
Thanks for the info
Ok... so sweetfx makes the screen all dark in Van Helsing. I remember I had the same issue with that in the past... but I'm not sure what fixed it. Any ideas?
Same here with Witcher 1 and 2.