I'm with the "laugh" crowd... Nothing like seeing pre-production marketing for non-shipping hardware, is there?...! Countdowns...secret this and secret that...yada-yada-yada...false leaks galore, etc. Such fun. Well... sorta--maybe...nahhhhhhh.... :/ Not really, after you've seen it a dozen times already. Thing is, sadly, some people always believe the hype--but, fortunately, the cure for that is simply living a few years longer! nVidia is egregiously bad about it, & Brian Burke has an affair going with "50%" this or that, he obviously inherited from nV--going all the way back to the original set of "Detonator drivers," guaranteeing "up to 50% performance increases!" (With most people not seeing the "up to" qualifier, and before Burke's time at nV--while he was still at 3dfx, IIRC.) I think in those days after the fantabulous, incredilissimo !!! original Detonator drivers were released (I had either a TNT or TNT2 w/a couple of V2 6MB cards--so I could test 3dfx-GLIDE acceleration and compare it to nVidia's OpenGL 3D acceleration all day long--had a big GLIDE game library--and D3d/OpGL at the time was slim pickins!)--- we found one place where the frame-rate of the Dets sky-rocketed--HUGE- fps increase. It was in one location in a popular FPS shooter, and you could see it every time, as soon as you moved your character over in a corner and facing the wall--it was incredible!! Long as you sat still looking at the wall while nothing at all happened graphically--darned if the frame-rates didn't spike through the roof! Heh-Heh...I doubt I will ever forget things as over-blown as the "Detonator" driver scam, or the nV driver-on-rails 3d-Mark FutureMark scandal, or the Nv30-cum-leaf-blower scandal, or...well, I'd run out of room very soon so I should quit. Oh, almost forgot to mention, that in all other respects that could be seen--the Detonators were indeed duds--and in most cases there was no performance improvement whatsoever to be observed. Thus the name "Dudanators" was soon applied....Haven't seen a new "Detonator Driver Release" out of the ol' nV in many a year...such a shame as they are so much fun to to critique... Outlandish, hugely exaggerated performance improvement claims are among the easiest to debunk--naturally. DOesn't seem to stop nV's PR department, though--they are consistent if nothing else... Myself...if AMD or nV, for that matter, can ever come up with a way to put two GPUs together on a card and have the OS, the GPU drivers, *and* the 3d game APIs see it as not two, but just one single GPU...then we might actually see something worthy of even nVidia PR exaggerations and exclamations..!! We may be closer than any of us thinks...D3d12 contains the stuff to get it done--as it moves multi-GPU support into the API transparently--but the catch is a d3d12 game has to be written ground-up to do that--as D3d still supports the old non-support of multiGPUs in the API, too. We may have to wait awhile--but this does sound interesting. Still, may be awhile...hard to judge.