It rounds a bit yeah not sure as to why same when increasing the speed it tends to round a bit, wonder if that's what the new memory Wattman XML property is for whereas I had assumed it to be GDDR6 voltage adjustments that maybe while not implemented could have been planned or will be a future thing for the 6000 series of GPU's but might be some drop or curve adjustment...hmm but that seems a bit weird the VRAM clocks should have a few states and timings but the speeds are mostly fixed it doesn't curve between each it just hops to those. (Idle and full clocks then there's a few different timing modes depending on the clock speeds.) EDIT: Hmm wonder if that explains the general VRAM sensitivity and instability, AMD's not saying but I do wonder how problematic the memory controller on RDNA1/5000 series of GPU's might actually be. Thus relaxing it a bit or what these drivers do might greatly improve stability on some GPU's huh should try that in Watch_Dogs Legion where I can barely increase the GPU memory clock speeds above the 1750 / defaults at all before it crashes. (825 Mhz x2 I think that would be.) Ran through Horizon Zero Dawn at 1800 without issue but had to scale it back for this game and Assassin's Creed Valhalla, not much of a performance difference anyway but finding the most demanding title and absolute stability point is quite a task. (Another 50 here in this game no issues and for this game well ... an extra 10, maybe. ) Eh it's how it usually goes just that in this case some titles are a little bit more extreme than the usual.