CRYENGINE NEON Noir Raytracing Demonstration on AMD Radeon RX Vega 56 This is pretty decent performance considering real-time ray tracing a seriously taxing graphical feature and we have already seen how it crushes down even the fastest of the NVIDIA RTX series graphics cards in the few games that offer it. However, there's more to the story. Crytek Clarifies Dedicated Hardware 'RTX' and Modern APIs Can Boost Real-Time Ray Tracing Performance Immensely, Up To 4K Full Resolution Ray Tracing With NVIDIA RTX Series The CryEngine creators further elaborate that while their technique allows efficient operation of real-time ray tracing on non-RTX hardware, there are huge performance benefits that can be achieved from dedicated hardware and modern APIs. What are you expecting rx500 series touch RTX2060 in raytracing, vega56/64 touch RTX2070 and navi/vega VII catch up to RTX2080? Ain't gonna happen. Ever. Support for raytracing will not cut off the need for RDNA 2.0 with dedicated h/w which will also be used in upcoming PS5/XB2.