Radeon Pro Vega 56 graphics processor with 8GB of HBM2 memory

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Jun 6, 2017.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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  2. BigMaMaInHouse

    BigMaMaInHouse Member Guru

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    Look - Thanks to AMD's competition you can get now Up-To 18 Xeon Cores in your iMac!
    Do you think Apple gonna pay Intel over $2500 for it- LOL NO!
    I am sure that in next big Refresh Apple going for AMD's EPYC.
    Soon Thunderbolt 3 royalty-free and Bye Bye Intel WalletRipper and Extremely harder to cool Intel `18C!.
     
    Last edited: Jun 6, 2017
  3. RandomDriverDev

    RandomDriverDev Banned

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    thats a grand way to reduce the value of an apple product
     
  4. rl66

    rl66 Ancient Guru

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    sadly not at all... would you buy an Apple if not over expensive :) ?

    Apple is always more AMD than NVidia since long time BTW.
     

  5. Loophole35

    Loophole35 Ancient Guru

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    No use bro. He has proven over the last few weeks he is just a blind anti-AMD troll. Bumest to just place in ignore.
     
  6. Romulus_ut3

    Romulus_ut3 Master Guru

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    Quite the driver dev there.
     
  7. Valken

    Valken Ancient Guru

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    Cannot wait for us mere mortals to be able to purchase Vega!
     
  8. Loophole35

    Loophole35 Ancient Guru

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    Anyone concerned with the low ROP count?
     
  9. vbetts

    vbetts Don Vincenzo Staff Member

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    It's not made for gaming so would this really have a huge effect on pro applications?
     
  10. Loophole35

    Loophole35 Ancient Guru

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    Doubt the gaming variety will have a higher count as AMD does not have the capital to create separate gaming a professional GPU's.
     

  11. Ryu5uzaku

    Ryu5uzaku Ancient Guru

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    It should be fine considering 32 ROP is not limiting factor on 480 and 580 vs 290x with 64.
     
  12. PrMinisterGR

    PrMinisterGR Ancient Guru

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    It's not really low, and AMD cards have historically no issues with ROPs (see good performance in high resolutions). It's polygon count and shader utilization that bites them back. Even so, with some optimizations and the higher frequencies the fillrate should be ~GTX 1080, which is actually high, considering how almost all older architectures have had lower fillrates with no real issue.
     

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