Below is a list of AMD's planned GDC 2018 sessions; Engine Optimization Hot Lap (Presented by AMD) Join this session for a profile and trace-guided race through gaming engine AMD GPU usage, and leave with a better understanding of how to hotrod your Vulkan or DirectX 12 engine. Optimizing for the AMD Ryzen family of CPU and APU processors (Presented by AMD) Join AMD Game Engineering team members for an introduction to the AMD Ryzen family of CPU and APU processors followed by advanced optimization topics. Taking the Red Pill – Using Radeon GPU Profiler to Look Inside Your Game (Presented by AMD) In this talk, we're going to take the Adrenalin red pill and use the Radeon GPU Profiler to step behind the API curtain into the low-level reality of the hardware. The Art of Profiling - Radeon GPU Profiler & RenderDoc (Presented by AMD) The Radeon GPU Profiler introduced by AMD in 2017 has fast become the go-to tool for detailed performance insights for Vulkan and DirectX 12 applications running on Radeon GPUs. RenderDoc is the de-facto standard frame debugging tool across all APIs. These two great tools are very powerful individually, but together they deliver a compelling ecosystem for debugging and profiling your applications. Simulating and Rendering Physically-Realistic Curly Hair (Presented by AMD) This session will introduce a procedure to create physically-realistic - and very fashionable! – curly hair, based on the TressFX algorithm. Real-time ray-tracing techniques for integration into existing renderers (Presented by AMD) AMD is developing several tools and open libraries like Radeon ProRender and Radeon Rays to allow real-time ray-tracing rendering, enabling the production of photo-realistic images and many different types of lighting effects with high performance on any combination of CPU and GPUs. This presentation will cover how to use this open ecosystem for any rendering application.