Environment created entirely using Quixel Megascans, rendered in CryEngine. ... Quixel Megascans Environment (rendered in CryEngine)
Nice but not really a gaming enviroment, be interesting to know what the system specs were for the system running it.
If a game looked like that, I'd gladly pay more for it. Even on Youtube that looked amazing (except for the birds).
If you can run Crysis3 ok then you will this too. Its just some sort mega textures scan for fine detail, looks nice though
Higher res textures do degrade performance and I'm pretty sure these will greatly since there 8k. The video just shows a walk-thru of what the textures look like in a mainly static environment, nowhere near what would be going on in a game.
Did you saw those round spheres (pre-generated materials) and how they manipulated wall brick detail on the fly Why wouldn't this be possible in a game? Doesn't look anything different then regular Cryengine3 sandbox tool. Finer detail is also possible without loosing big perf. otherwise Crytek wouldn't implement it like they did imo