Hi there guys, Regarding SLI and its unique V-Sync mode "V-Sync (Smooth)", if one is playing at 30 fps on a 60 hz panel, does V-Sync (Smooth) act properly like "Half-Refresh V-Sync" or not? For example, if one is playing at 30 fps, my understanding is that they should use Half-Refresh V-Sync rather than standard V-Sync (Nvidia has a setting in their control panel called Half-Refresh Adaptive V-Sync for example). So, you might be asking, why don't I just force that Half-Refresh mode instead of V-Sync (Smooth)? Here (https://displaylag.com/reduce-input-lag-in-pc-games-the-definitive-guide/), it was found in these tests that V-Sync (Smooth) actually had the lowest input lag of the traditional V-Sync modes by a slight margin so it would seem its preferable to use for SLI users wanting to V-Sync their games. However, what I don't know and what I've been unable to find anywhere online is whether or not V-Sync (Smooth) behaves correctly like "Half-Refresh" V-Sync if a user caps their framerate to 30 fps for example. I have an older gaming laptop at this point with SLI GTX-770M's in it -- for some modern games that are heavier, what I'd really like to do then is use: "Half-Refresh V-Sync (Smooth)", but that's not an option in the default control panel, there's just "Half-Refresh Adaptive V-Sync" and "V-Sync (Smooth), but no "Half-Refresh V-Sync (Smooth)" unfortunately. So, is it an option in Nvidia Inspector that I'm missing perhaps? Or, does V-Sync (Smooth) already behave correctly like Half-Refresh V-Sync? I haven't been able to track that info down online so I figured I'd ask here -- anyway, thanks for your time, I really appreciate it!