I need some help here! Hope someone can give me some info. So on RivaTuner there is an option "Framerate averaging interval" that is set to 1000 ms, this options seems to affect any game that's under the MSI Afterburner OSD even if I limit the fps or not, which does not make sense, but seems to be the case. So with the option set to a 1000ms, the frames seem to be slower or at least, to update slower, the thing is that this behavior can also be noticed in games, if I set it to 0, the frames seem to be updated quicker as well as the frame rate becomes static but also does cause dry stutter in some games rather than "organic" stutters or small frame rate variance. Witcher 3 is greatly affected by this. Forza 6 Apex also seems to react to this, problem is setting the number to 0 on that game's RivaTuner profile makes it very stuttery. Same for the Witcher 3. Also Far Cry Primal seems to react to this. Changing the number affects the games, some games frame rate update period gets a bit slower, some games seem to go slower with this active. The frame rate cap can be active or not, games are still affected. So my question is: What is a good number for this ""Framerate averaging interval"? 500? 200? 150? I could REALLY use some help on this matter. Some games at default 1000 ms behave not so well.