Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Oct 16, 2020.
The SSD is WELL under a full TB for space on PS5 is what I am saying. I can barely deal with 1TB in my PS4 now as it has all the MP games on a Samsung SSD.
2TB is bare minimum for me on a PC now. I'd rather 4TB for a new rig, and we all know the prices for that are insane. So basically I am looking at a long ass time down the road, because I am not paying 300 dollars for an SSD ever again.
What you are saying is true if you are on 20mbit connection maybe or lower , if i dont need something i just remove it and redownload later ?
They have been saying this for quite some time now. Yet prices in my area here haven't budged a single cent.
As I said in the announcement thread, the after-annoucement video thread, the PS5 thread, many other threads and now; this thread:
Stop comparing current storage capacities based on what you perceivably believe life will be like on the PS5 or even, the xboxytrashcanairpurifierseriesxsx.
New consoles and game engines will be using realtime and, that means the requirements of storage for a game will be lessened significantly.
No more lightmaps!
No more shadowmaps!
No more normalmaps!
No more LOD models!
No more pre-baked levels!
No firing at you, I'm aiming at all who (for no logical reason) take a look at what they got and pass judgement. Not cool, and - it's a logical fallacy.
these will still exist.
I mean they have already released the game sizes for multiple games on PS5. Spider-Man is around 50 GB lol. I'm the type of person that keeps loads of games on the drive, and MP games are still huge in size too. COD Cold War is expected to clock in at 100GB. Yes, you may be able to lower that to 50GB--not confirmed--but the fact is Sony's useable space is around 660GB. This is pathetic in modern terms. We take it because of the massive advancement in tech, and that is the ONLY reason why.
So far the less space thing has not really done much. Yeah, it will do a bit here and there, but another drive is almost going to be required for anybody that plays older MP games and a lot of MP games in general. And people are going to have to be picky about what they do and do not use. That's Sony's own Spider-Man game. Without any MP, using their best techniques. You can fit 13 of those on the drive. You fan fit only 6 100GB games. And these are just touching next gen assets at this point in time.
So this is definitely not a logical fallacy. I run out of space with MP games on PS4 all the time with my 1TB SSD, which has more space than the PS5. And saving a little here and there isn't going to do anything.
2TB is where it's at, and that works out for me on PC, but with all my emulation and stuff only barely. This is why my music collection is on a 4TB external drive. My PC is almost strictly gaming.
Also, those things you listed are not at all disappearing. In some games a few of those things will disappear. If you think all that is suddenly going to disappear, that is an actual fallacy because it's simply not true.
There really is no argument in favor of 660GB. The only reason we accept it is because we can upgrade, but that's A LOT of money at this point too.
Not at all. Nobody in their right mind wants to continuously download 50GB MP games lol. Sony's service is not that fast. Not even close to Steam, and it's still a headache anyway.
Everything will be real time this time for real, we swear!
Minimum 10 years away, or two console generations, assuming there are no more snags in EUV process technology.
GPUs that are at least 20 times more powerful than today's 3080+ are needed for actual real-time raytracing at Full-HD / 4K resolution with all the detail in place.
You have to realize that current raytracing is using very few rays per frame, without that AI based de-noising/interpolation it looks like crap.
And this is in a very old game with very low-polygon simple objects and textures.
The more detailed objects are the more ray intersections need to be computed, and today's GPU raytracing is simply not powerful enough for real-time, full-detail frames. Far, far from it.
I don't see problem with 100mb+ connection which is like standard now .
Only to dumb developers.
Unreal Engine 5 disagrees with you.
Yea, and magic is real.
Casting my spell now:
Ignoramus Userius !
You keep saying but fail to realize they more then likely say hey "we have more space to work with"
PS5 drive is entirely to small and i not will put buy 500$ system then pay another 400$ to have the same space I have now. Games are not gona get small there might get smaller in the begin but they will just bloat up again cause they space saved from that stuff will just be used for something else.
no, every developer.
Infinite Detail is a pipedream, you still need to step down content in the distance or you're just burning cycles on things you can't even see.
I get your point, but that is not correct - what makes more sense is this: it will mean they no longer have to do optimisation for levels and maps, which will save months off development time.
If it saves them time, it saves them money, if it saves them money; they will do it.
Please understand my point - if they are smart, they are using DX12U, run their own engine (or use UE5), and as such can use mesh shaders.
You can literally render instances of the same mesh, with multiple configurations, all with one draw call - so what you really need is a super-duper memory retrieval system, say, one that has access to efficient solid state memory?
Both new consoles will have this, in varying degrees, but PS5 has the edge, so the performance is really down to how much can be pushed through into VRAM from the storage.
Mesh shaders alone will not do this, but it's really the main point in question I think from you? A raw polygon/detail level objection?
The command is something along the lines of 'hey, you remember that polygon you are rendering over there? Render the same at these locations, too - but give them all a different paint job, thanks!'.
One draw call, versus, one draw call for each instance.
it not gona stop them from use more space for the games and other programs though which what you are forgeting. 30+ years of gaming games and other programs have NOT got smaller they got BIGGER every chance they got cause they had more room on disc to play with. it happened with Cartridge to CD and CD to DVD and DVD Bluray and now Bluray to Ultra Bluray. They will FIND new uses for that space it been like that since day one and if will continue... if that wast the case they would not be making 4 8 12 tb drive and in 10 years time will we have 100tb drive if not more, cause the never ending need for MORE SPACE and more space we get the MORE space is used by stuff
Games are gona get bigger no mater what you think they been "releasing" tech and other features for decades to "reduce" space use but the oppisite happens cause THEY HAVE MORE SPACE to work with
I remeber when GPU drivers and sound drivers were 5mb if that, now they easily 1gb, this DX12U stuff insta gona change that it my reduce space required in short term till they START using more again.
you kidding your self if you think that it will stop games or programs from bloating past 100gb mark. as thing get more complex and more soficaticated so does the code and there it size
I get it, but you've got ubisoft and indies to contend with that have probably never heard of it.
I'm pretty sure they have heard of saving millions of dollars in dev costs, though.