Planetside 2

Discussion in 'Games, Gaming & Game-demos' started by Chillin, Oct 5, 2012.

  1. slick3

    slick3 Ancient Guru

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    I was wondering what a Playstation 2 post was doing here, then remembered they don't have an online store or that people still use it. o_O

    Gets me everytime. xD
     
  2. DerSchniffles

    DerSchniffles Ancient Guru

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    and the physx does work but you have to force it. add these 2 lines to your useroptions.confg file:

    ForceGpuPhysics=1
    GpuPhysics=1


    It does look pretty sweet but its too much of a performance hit when in large battles for my card to handle and switching to cpu physx in the nvidia control panel makes the game kinda glitchy and performance diminishes over time it seems. Cant wait until they work it out completely.
     
  3. Dragam

    Dragam Banned

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    Im pretty sure it wont get less demanding to run - just less buggy.

    Aka you wont be able to run it together with the game on a single 650 card.

    What i do is disable sli, then run physx on second card only... even then, the load % can get as high as 50% on the second card... so yeah, physx is very demanding in big battles with tons of stuff happeneing.
     
  4. Spets

    Spets Ancient Guru

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    I wouldn't bother enabling it until the devs feel it's ready, could cause issues with crashing and etc. The effects also look stuttery atm.
     

  5. SLI-756

    SLI-756 Banned

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    I can't believe it, i dunno exactly how much i have but i guess it's around $150 of in-game credit cowie has just handed me.
    And because of this incredible show of generosity, i'm gonna do my own giveaway too.
    I was thinking about a game but seeing as it was cowie that spurned this i have something more adapt. Keep your eyes peeled for a nice giveaway in gaming section today folks, all thanks to cowie.
    Peace out.
     
    Last edited: Mar 1, 2013
  6. Paul L

    Paul L Maha Guru

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    Looking at the times on that I thought I got it first.. :bang: I was 4/5 mins after he posted the offer.
     
  7. SLI-756

    SLI-756 Banned

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    I redeemed it, and that for Hawken too. :D
     
  8. HonoredShadow

    HonoredShadow Ancient Guru

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    I was less but I don't think I would have used it :)
     
  9. Paul L

    Paul L Maha Guru

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    Don't see you in the PM list HonoredShadow.
    I'm at 15:25 in the pic, I remember looking at the time & thinking ooh ooo.. post damit post. Unless cowie edited his original post I can't see how I was mistaken. On the times. :3eyes:

    I was interested in the PS2 code for sure.. to get some camo for my mag.
     
  10. HonoredShadow

    HonoredShadow Ancient Guru

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    No. I did not bother to send one!
     

  11. KissSh0t

    KissSh0t Ancient Guru

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    I have an old 8800GTS 640MB SSC Edition and a spare PCI-E port... would this run Physx for PS2?
     
  12. cowie

    cowie Ancient Guru

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    the pm box dont lie I only had two new pm's in there.
    Sorry i dont have more to give away paul if i run into another i'll pm you
     
  13. SLI-756

    SLI-756 Banned

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    Really enjoying this game, got my female enji equipped with nice assault gun and pistol, i chose the alien faction for their nice weapons. I've also upgraded my Sycthe ship and it's a lot of fun to fly. Looking forwards to the PhysX getting enabled .:D
     
    Last edited: Mar 2, 2013
  14. KissSh0t

    KissSh0t Ancient Guru

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    I haven't played the game in a few weeks... and just went to play the game and It's downloaded just over 7GB of Update?

    The game files were about 10GB in all to start with, What is new?
     
  15. DeathDealer175

    DeathDealer175 Master Guru

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    Added VR training center, and several updates since, below is the latest;


    General Updates

    Service Ribbons

    Service Ribbons are quick-to-earn achievements that are repeatable and grant a reward for completing them.
    Service Ribbons are earned by killing enemies with infantry weapons and by supporting your allies. We will be adding more ribbon types (ex: teamwork, base capture, and vehicle ribbons) in future updates.
    Players earn an experience bonus (on top of the normal ribbon experience reward) for the first few ribbons earned each day
    Weapon Ribbons = 10 kills
    Revive Ribbon = 15 revives
    Healing Ribbon = Heal 10,000 points
    Repairing Ribbon = Repair 15,000 points
    Piloting Ribbon = 20 driver assists
    Rewards for each are 250xp
    An additional 500xp if it’s receiving the daily bonus
    Alerts

    This is a new, dynamic, server controlled event system. Alerts are automatically triggered and communicated to players through notifications and the [Tab] screen.
    The Alert type being introduced in this initial phase of implementation is Continent Capture. In Continent Capture, empires will need to control a specific continent within a fixed amount of time. If an empire captures all regions on the designated continent before the timer expires that empire will be declared the winner, ending the alert. If no empire captures all regions within the allotted time, all empires will receive a reward proportional to the territory control (i.e. an empire that owns 40% of the territory will earn 40% of the reward). Players do not have to be on the alert continent to receive the reward. The reward is server-wide.
    While participating in the event areas players will receive a percent increase to their experience rewards.

    We will be adding more alert types in future updates.
    New Membership Benefits

    Members now have access to an additional daily sale
    Members now have access to an additional three character slots as part of their membership
    Client stability improvements

    New in the Depot

    Extra character slots can now be purchased from the Depot
    The new common pool NS-15M LMG has been added to the Depot
    New Mercenary Helmets for Combat Medic and Engineer
    Infantry Updates

    Tank Mines Will no longer arm if thrown on top of a vehicle.

    All Shotguns

    Maximum damage per pellet reduced to 134 damage on all shotguns that previously did 143 damage.
    Slowed down to 700 MS, from 575 MS (now matches assault rifle equip times and not carbines).
    Slug Ammunition

    Slug animation no longer lowers rate of fire when equipped.
    Now reaches minimum damage at 40 meters, reduced from 65 meters.
    Minimum and maximum damage are unchanged on semi-auto and auto shotguns. Pump-action slug ammunition had its minimum damage raised to 400 from 360.
    Iron sights and optics have been realigned to give a better sight picture.
    NC Mauler S6, TR FA1 Barrage, and VS Pandora

    Rate of fire slowed down to 225 RPM.
    Short reload time slowed down to 2050 MS.
    Long reload time is faster at 3350 MS.
    Lowered vertical recoil to 1.3, from 1.5.
    NC Sweeper, TR TS4 Haymaker, and VS Nova

    Rate of fire slowed down to 225 RPM.
    Short reload time slowed down to 2900 MS.
    Long reload time slowed down to 4100 MS.
    Lowered vertical recoil to 1.3, from 1.5.
    NC Piston, TR AS16 NightHawk, and VS Thanatos
    Rate of fire slowed down to 260 RPM.
    Short reload time slowed down to 2600 MS (long reload unchanged).
    Recoil recovery rate slowed down to 12 degrees per second, from 15.
    Minimum damage lowered to 50 per pellet.

    NC GD-66 Claw, TR TRS-12 Uppercut, and VS Phobos VX86
    Chamber time slowed down to 600 MS.
    Recoil recovery rate slowed down to 12 degrees per second, from 15.
    All NC MAX shotguns

    Extended ammunition lowered from +5 ammunition to +4.

    NC Scattercannon

    Rate of fire slowed down to 180 RPM.
    Projectile speed slowed down to 300 m/s.
    Magazine capacity lowered to 6.
    Short reload time slowed down to 3800 MS.
    Long reload time slowed down to 3000 MS.
    NC Mattock

    Rate of fire slowed down to 180 RPM.
    Projectile speed slowed down to 400 m/s.
    Magazine capacity lowered to 6.
    Short reload time slowed down to 3800 MS.
    Long reload time slowed down to 3000 MS.
    Spread accuracy improved and is now at 2.5 degrees.
    NC Hacksaw

    Rate of fire slowed down to 209 RPM.
    Projectile speed slowed down to 300 m/s.
    Magazine capacity lowered to 6.
    Minimum damage lowered to 50 per pellet.
    NC Grinder
    Rate of fire slowed down to 180 RPM.
    Projectile speed slowed down to 275 m/s.
    Magazine capacity lowered to 8.
    Short reload time slowed down to 4300 MS.
    Long reload time slowed down to 3400 MS.
    Fix for the Phoenix dumb-firing if fired quickly after entering iron sights
    The charge on the Lancer can now be sustained through switching to different fire modes (in/out of ironsights)

    NS-11c
    Fixed weapon not working with the ammunition belt.
    Fixed reload speed being 2 seconds for both the short and long reloads. New reload times are:
    Short: 1.85 seconds
    Long: 2.35 seconds
    Fixed forward grip not being aligned with the rail.

    MAX weapons no longer have incorrect access to rail attachments in the VR zone.
    Rez icons should now properly display for combat medics over downed ally MAX units
    Sprinting while reloading a pump action shotgun should no longer cause animation issues
    Fixed animation issues with using under-barrel attachments
    MAXes should have proper access to the Ammo Storage Container Suit in VR training
    The GD-66 Claw reflex sight’s zoom functionality should now be working properly
    Scope overlays should no longer be removed when hit with an EMP grenade
    Claymores and Proximity Mines should be causing appropriate damage again
    Addressed some UI inconsistencies with Heavy Assault’s shield indicator when using Adrenaline Rush
    Fix for the LX Tacti-Eye no longer being accessible after logging out with the scope attached


    Vehicle Updates
    Magrider survivability in large falls should be more in line with other vehicles
    Sunderers should no longer slide after stopping on slopes
    Reaver composite armor should no longer cover decals
    When landed and idle, Galaxies should no longer slowly roll backwards
    The Flash’s Wraith Cloak will now deactivate when the driver changes seats
    Normal vehicle effects like brakes should come back when the Wraith cloak effect is removed
    Vanguard IR Smoke, Shield, and Mine Guard utilities will no longer clip through the back plating of the tank
    We no longer have Safe Ejection utilities that fail to eject you safely
    Vehicles should no longer start rocking after firing a few times
    You should now be able to properly exit the Flash rumble seat if they re-mapped their “exit vehicle” key
    UI Updates


    /l is now a valid shortcut for leader chat
    The death cam should no longer cancel an active revive prompt
    Squad Leaders should no longer see “Set Primary Defense” as an option in the Quick Action Menu when targeting allied soldiers
    Waypoints now properly display on the minimap
    Updated spawn indicator art on the respawn screen to be more visible
    Vehicle acquisition timer UI should now be updating properly after spawning a vehicle
    The AMR-66 should now be filtered properly in the Depot
    NS weapons should no longer be lacking the preview button in the depot
    Fix for non-selected characters being deleted in error during character deletion process
    Enabling Auto join on Log in will properly persist when you navigate away from the UI page
    Facility Updates

    All Phalanx Turrets

    Increased damage resistance to Aircraft Machine Guns from 85% to 94%. This makes it similar to the damage aircraft machine guns can do to tank top armor.

    Spear Phalanx Turret (Anti-Vehicle)

    Min damage upped from 1000 to 1250
    Projectile flight characteristics now match Vanguard 150mm HEAT
    Speed increased from 200 to 250
    Gravity multiplier decreased from 5 to 4
    Xiphos Phalanx Turret (Anti-Personnel)
    Changed damage type from personal weapon to heavy machine gun. Allowing it to damage heavy armor targets.
    Adjusted damage and fall off
    Max/Min damage adjusted from 218/150 to 200/167
    Max/Min range adjusted from 100/75 to 85/10
    Aspis Phalanx Turret (Anti-Aircraft)
    Can now pitch 10 additional degrees downward.
    Jump pads at The Traverse should now properly acknowledge base ownership
    NPCs should now spawn more reliably in the VR Training Zone
    The Peris Amp Station Barracks, Tower, and Eastern Grove forward spawns have proper capture points again
    Addressed occlusion issues near Zurvan Storage Yard
    Addressed cosmetic geometry issues at Rashnu Bio Lab
    Addressed an issue with players getting stuck in geometry near the SE pass of the Crown
    All banners at Mao Tech Plant should accurately reflect base ownership
    Addressed an issue with prop objects stacked on a capture point at Mani Biolab
    Fixed an exploit that allowed players to pull a free MAX from the VR zone and take it to other continents
    Tower teleporters in VR now work properly.
    Floating objects in the VR tower have been nailed down.
    Fixed the floating AV turret at Heyoka’s western forward spawn
    Fix for SCU shields not properly stopping projectiles and deployables
    Leaving the VR zone with a tool equipped will no longer break your loadout until you resupply

    Audio Updates

    There should now be appropriate audio when using the Flash’s turbo utility
    You should once again be able to hear your own footsteps after exiting a vehicle


    The bit i have put in bold really adds excitement to the game, you will be playing as normal and randomly will get a global alert to take over a continent in 2 hours, pretty much everyone heads there and tries to take as much of the continent back. At the end of the timer the percentage taken over with your faction earns xp which also gives you in game spending points. This works really well but if your not a member the queuing can be horrendous.
     

  16. KissSh0t

    KissSh0t Ancient Guru

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    Lots of Updates *__*

    I wish the game had Anti-Aliasing

    Using FXAA works but it makes some things look blurry.

    Are there any good methods of getting Anti-Aliasing working in PlanetSide 2 other than FXAA?
     
  17. slick3

    slick3 Ancient Guru

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    Any of those directed towards performance?
     
  18. DerSchniffles

    DerSchniffles Ancient Guru

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    yes but be prepared for a massive performance hit as its basically like SSAA. go to your planetside2 folder and then into your useroptions.config and edit where it says RenderQuality=1.000000 and change it to something like 1.400000 or something. i think 1.4 is something like the effect of 2x SSAA. It makes it look really clean but the performance hit is wicked (obviously.) These are my settings for the game which is pretty much Ultra for lesser systems such as mine:

    [Display]
    FullscreenRefresh=0
    Maximized=0
    FullscreenWidth=1920
    FullscreenHeight=1200
    WindowedWidth=1024
    WindowedHeight=768
    RenderQuality=1.000000
    Mode=WindowedFullscreen
    FullscreenMode=Windowed

    [Rendering]
    GraphicsQuality=5
    TextureQuality=0
    FloraDistanceScale=2.000000
    ShadowQuality=2
    RenderDistance=999999.000000
    Gamma=0.000000
    MaximumFPS=60
    UseLod0a=0
    VSync=0
    OverallQuality=-1
    LightingQuality=5
    FogShadowsEnable=1
    EffectsQuality=5
    TerrainQuality=5
    FloraQuality=5
    ModelQuality=5
    AOQuality=5
    AmbientOcclusionQuality=5
    AO=1
    ParticleQuality=5
    ParticleDistanceScale=2.000000
    EffectsDistanceScale=2.000000
    ParticleLOD=2
    MotionBlur=0
    VerticalFOV=65


    The FOV is because im on a 16:10 monitor so if your on a 16:9 (1080p) you are gonna want at least a 75.

    I also found that running the game at fullscreen windowed mode makes a HUGE difference with performance for me. Running with D3DOverrider I can keep it at these settings with my fps almost pegged at 60fps and above 40 in large fights.


    edit:
    Texture Quality is backwards for the .config so the 0 is max quality and 5 would be the worst. Dont ask me why haha. Also OverallQuality=-1 (-1) is what tells the game you are using custom settings.
     
  19. The Chubu

    The Chubu Ancient Guru

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    Have in mind that's vertical fov, not the horizontal fov we're used to.

    This calculator comes in handy for this http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php

    It calculates what vertical fov would be necessary to get the horizontal fov you want (which is the one we're used to tweak).

    For example, for 90 horizontal fov (what I use for my 16:9 display), 60 vertical fov is needed.

    To me, 60+ looks kinda fish eyed. But tweak to your taste, not mine :)
     
  20. DerSchniffles

    DerSchniffles Ancient Guru

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    damn, I forgot about that haha. Yeah 75 is no good lol.
     

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