Pictures & specs of the Voodoo Rampage | Info about 3DFX's next gen chips Dunno if this was posted before... sorry if it was. Well... after digging a bit on google, I found this. Thought I could make a nice read out of this. The successor of the voodoo 5 6000 was the rampage. It was a real revolution compared to its predecessor. Screenshots of the card http://www.nexthardware.com/news3.php?artID=588&numpag=1 [FONT=Verdana, Arial, Helvetica][FONT=Verdana, Arial, Helvetica] [/FONT][/FONT]Rampage (GPU core)[FONT=Verdana, Arial, Helvetica][FONT=Verdana, Arial, Helvetica] 1.6Gigapixel fill rate ( core clock at 200MHZ) [/FONT][/FONT][FONT=Verdana, Arial, Helvetica][FONT=Verdana, Arial, Helvetica]12.8GB/sec memory bandwidth (6 ns memory) [/FONT][/FONT][FONT=Verdana, Arial, Helvetica][FONT=Verdana, Arial, Helvetica]32-512 MB memory support (200MHz DDR)[FONT=Verdana, Arial, Helvetica] 4 way SLI ( 2 Rampage chips and 2 Sage (T&L) units) DX 8 Pixel Shader 1.0 8 textures per-pass 4 Pixel Pipelines Approximately 30 million transistors 200+ MHz Core[/FONT][/FONT][/FONT][FONT=Verdana, Arial, Helvetica][FONT=Verdana, Arial, Helvetica][FONT=Verdana, Arial, Helvetica] [/FONT][/FONT][/FONT] Sage (T&L unit) [FONT=Verdana, Arial, Helvetica][FONT=Verdana, Arial, Helvetica][FONT=Verdana, Arial, Helvetica]200+ MHz Core 50 million triangles/sec sustained 150 million triangles/sec real world DX8 1.0 Vertex Shader Approx. 20 million transistors [/FONT][/FONT][/FONT] That was what the Rampage GFX card had... If only 3dfx had survived a bit more, things could be quite a bit different nowadays Copied from this url http://www.firingsquad.com/hardware/3dfxdemise/default.asp (some screenshots of Q3A included) Next generation parts Daytona- 3dfx's first low-end OEM part. Daytona was effectively a VSA-100 part with a DDR memory controller and a 64-bit memory bus. The idea was to deliver a cheaper version of the VSA-100, with the 64-bit bus making a notable dent in cost. Daytona simply could not be finalized though. It would tape out and a bug would be found, then tape out again and another bug would be found. Fortunately, a chip was not made between each tape out with the final number being A7 silicon. In the end, this resulted in considerable delays and final Daytona silicon never coming to life. Rampage (Spectre) - 3dfx's next high-end graphics part was capable of quad-chip support. Rampage silicon had come back from the fab just weeks before the announcement of 3dfx's demise. Sage, Rampage's geometry processor had recently taped out as well, so expectations were high. The first revision of Rampage silicon was able to achieve 200 MHz clock frequencies without active cooling. Originally, the expectation had been to ship it at 200 MHz, but with this capability, there was nothing limiting it from 250+ MHz clock speeds. Of interesting note are the two bugs that did exist in Rampage silicon. The first was the DAC being flipped, reversing the color channels. It is hard to be certain how this bug managed to slip through, but it did. One possible reason it was not detected is because this was one of the few places on the chip that had not been simulated. The temporary fix was an interesting little board that was attached between the monitor cable and VGA connector. It flipped all the color channels, making it display correctly. The second bug was an AGP issue that had initially caused some problems but was corrected for bring up boards by fibbing the chips. Next generation cores Tantrum- A single chip combination of Rampage and Sage. Targeted at the OEM market, performance would be lower than a Rampage-Sage combination, with considerably reduced cost. Fear- The first part based on 3dfx and Gigapixel technology. Fear actually consisted of two separate parts: Fusion and Sage II. Fusion was derived from combining 3dfx and Gigapixel technology. This was a part targeted at DirectX8-9 (though the specification was nothing near final). Being from Gigapixel, it was a deferred rendering architecture. At the time of 3dfx closing shop, Fusion was considered RTL complete and tape out was expected in March of 2001. Sage II was slightly behind Fusion, but it was making ground. Fusion 250+ MHz Core Approx 60 Million transistors 4 pixel pipelines 8 texture per-pass via loop back Deferred Rendering Architecture DX8-DX9 Pixel Shader Sage2 100 Million Triangles/sec Sustained 300 Million Triangles/sec Theoretical DX8-DX9 Vertex Shader Fearless- A single-chip Fusion-Sage2 part. Comparable to what Tantrum was to Rampage. Mojo- The distant future of 3dfx. This was based on an entirely new generation of design. It was considered the next-generation of deferred rendering. Targeted at DX9 and higher, it had a considerably extensive feature set. With Fear's anticipated performance being such a high level, the raw performance specifications of Mojo were actually slightly lower. Mojo was a single-chip solution unlike Fear and Spectre, including the geometry processor with the pixel pipeline. Conclusion Did 3dfx sell out? Perhaps. Many within the company thought so. Many fans of the company felt let down as well. Members of the board are reported to have received notable perks for the purchase of 3dfx's name and IP, with the dissolution of the company. And of course the end of an era came. Certainly it was a fun era, but as they say, all good things must come to an end.