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PC version Wolfenstein: Youngblood will be released on July 25 without RTX support

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Jul 23, 2019.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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  2. insp1re2600

    insp1re2600 Master Guru

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    love wolfenstein games, but hesitant about the new way its going, ill buy it either way as i find it the most optimised fun fps iv played alongside doom.
    lacking RTX for now is a shame as id have probably completed it by the time that patch comes out, iv still to use the rtx features of my 2080ti, lol.
     
  3. Undying

    Undying Ancient Guru

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    Support will come later on. Tom Raider also got an rtx update only half year after.
     
  4. fantaskarsef

    fantaskarsef Ancient Guru

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    Or... you could just wait until it gets support. Play the game a bit later :)
     
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  5. Human

    Human New Member

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    like already they laugh in internet they are scared of that game, there is no marketing for it, nobody even remembered that crap comes out. maybe next patch instead of rtx will remove those two captain feminazi antifa abominations and politics of game. its easy to do just remove bink movies and anti white comments
     
  6. fantaskarsef

    fantaskarsef Ancient Guru

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    Somebody's triggered... :rolleyes:o_O
     
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  7. Denial

    Denial Ancient Guru

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    You should write a poem about it.

    If this isn't sarcasm it should be. Nvidia sold cards based on a tech that's in like 4 games at this point. These shouldn't be getting delayed a year out from the cards launch.. it's embarrassing.
     
  8. Undying

    Undying Ancient Guru

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    It was a sarcasm, nice catch. Tomb Raider update was so late that many didnt even think it will come or finished the game already.

    Out of those 4 games i would argue only Metro implementation is worthy having an rtx card. It is sad indeed.
     
  9. Noisiv

    Noisiv Ancient Guru

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    Very modern, very feminine and emotional :D
     
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  10. barbacot

    barbacot Member Guru

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    Wolfenstein without B.J. is an abomination.
    That poetic moment in the reboot when he is waking on the hospital bed and cutting the throat of that soldier mumbling: "Nazi Scum!" - can those two teen girls equal that???

    The guy survived a beheading for god's sake but two teen girls finally got the best of him...sad
     
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  11. Corbus

    Corbus Ancient Guru

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    If someone doesn't come up with an easier way to implement ray tracing this RTX thing won't stick if devs have to work this hard to support it.
     
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  12. insp1re2600

    insp1re2600 Master Guru

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    that would be like revisiting wolfenstein 3d in my 30's
     
  13. schmidtbag

    schmidtbag Ancient Guru

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    Spare me the compliments on my mad Photoshop skills
    [​IMG]
    (that's Myspace Tom, for anyone who couldn't tell)
    I'm sure it isn't that hard but it takes a lot of effort to rework a game engine. The Wolfenstein games look pretty good so it's not like they have a huge incentive to support a somewhat niche feature.
     
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  14. Aura89

    Aura89 Ancient Guru

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    First post since 2009, and its this one. Wow.
     
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  15. alanm

    alanm Ancient Guru

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    I'll reserve judgement. I was expecting a crap game with the 2 female sister villains in FC New Dawn but was pleasantly surprised with a fun game. Sure BJ is a Wolfenstein mainstay... but its not necessary to look at this as a Wolfenstein game to enjoy it.. if its a well designed game.
     

  16. fantaskarsef

    fantaskarsef Ancient Guru

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    This is true , especially since I had the impression that if you design a game with ray tracing in mind, it looks odd without it activated and vice versa. Since the true power of ray tracing shines not only with switching it on but with seperately placed light sources of different qualities, and same goes for textures (reflecting or not). Maybe the issue is that currently not every game and hardware can run with ray tracing. Feels like they need to design lighting two times to get the best out of ray tracing for lighting as it is now.



    Well if you can't wait, you probably shouldn't count on ray tracing at all, or for wait for another game, like you said correctly.
     
  17. Denial

    Denial Ancient Guru

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    Yeah, you have to "master" the lighting for both techniques but I don't think it takes much to do that - at least if your engine is setup correctly to handle it. In Unreal it's pretty simple to go between RT and Raster and get good results from both without much tweaking. But then Epic spent a lot of time integrating it's own DXR functions/libraries - I have no idea how that compares to what Nvidia's RTX libraries offer. Kind of unrelated but interesting - a lot of devs are actually using RT now as a guide in level design in order to help them get better results for raster. They basically flip RT, render it, then try to mimic that image using traditional techniques - which is kind of funny because it diminishes the need for RT in the actual game.

    I think the issue here is unrelated to this though. ID basically said it was doing it's own implementation of RT and it's also Vulkan based - so all the libraries/APIs Nvidia has created thus far are more than likely not being used.

    Either way it's a blow to RTX because like Undying said, with Tomb Raider by the time RTX launched no one really cared and I bet few people went back and actually replayed through the game with it on. Nvidia needs to either get its devs on board earlier in the process or just pump way more money into integration so when there are delays with it, it's not a big deal because there's tons of games with it. Between DLSS and RTX they are basically selling cards on the promise of features that barely exist. Whatever even happened to DLSS 2x?
     
  18. jbscotchman

    jbscotchman Ancient Guru

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    Very true. I'm very interested in seeing how Control handles it. If it cuts your fps in half then that won't be a good sign.
     
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  19. Fediuld

    Fediuld Active Member

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    Is even worse. In the case of Wolfenstein, is Nvidia directly that implements RTX not the game developers. Because is relying for Nvidia proprietary Ray Tracing API for Vulkan to be bolted to the code. It doesn't use Microsoft DX12 DXR API like all previous games.
     
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  20. fantaskarsef

    fantaskarsef Ancient Guru

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    Thanks for the insights guys.

    B ut yeas that's actually quite worrying, if we got 5 or 6 big engines, and everyone does it different, it does only increase the need of implementation in the early times of RT tech as we are in now, correct? Sure people were complaining about Nvidia's offered black boxes of libraries, but exactly that's what worries me, the dev hours needed to implement the tech. Then again, as everybody seems to be working on some kind of implementation, I at least can hope that it is around to stay. And I do like the fact that engine wise it might be a seperate thing, vendor independant, so that AMD can pick it up easier as well once they release RT for their current and / or future cards.
     

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