PC performance analysis: Shadow of the Tomb Raider

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Oct 4, 2018.

  1. Dj_ALeX

    Dj_ALeX Master Guru

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    The upcoming RT update has nothing to do with Maxwell & Pascal performance. What do you think is going to happen exactly?? Furthermore i don't need numbers any more from gurus gaming database knowing that their using reference cards that they cannot even maintain the original boost clock.. I have my own realistic numbers for both Maxwell & Pascal and soon for Turing too.
     
  2. Fox2232

    Fox2232 Ancient Guru

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    You will have every GPU retested.
     
  3. Denial

    Denial Ancient Guru

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    His argument is that Hilbert is benching with reference Nvidia cards - for Pascal reference Nvidia cards would downclock under sustained load after 5 minutes, with Maxwell the reference clocks were pretty low compared to AIB/User overclocks. With Maxwell, Nvidia completely stopped selling reference designs after several months. Probably paints a bit of a skewed window. Probably a skew that Nvidia deserves for designing such a crappy reference card then marking it up $100 (FE).

    I'm not really sure how he expects Hilbert to solve this though. In a perfect world I guess you'd weigh the sales of ref vs AIB for each SKU and create some kind of target clock average or something but I don't know how you'd expect hilbert to do that. I personally prefer reference benching because I know on average how much more performance I can pull from reference on an OC for various cards. I look at like Hilbert's 980Ti numbers and I go "my 980Ti would be 20% faster than that" for example. Seems easy enough.
     
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  4. waltc3

    waltc3 Maha Guru

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    I cannot see a bit of difference from these screen shots and my rx-590/480 8GB system @ 3840x2160--other than the fact that some sort of green post-processing filtering seems to have been applied to these images, imo. I routinely get >100fps peaks in this game--my average is ~62 fps, with the in-game benchmark. I surely hope those who paid $800-$1300 for these cards feel good about what they purchased. No further comment required.
     

  5. waltc3

    waltc3 Maha Guru

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    I've noticed the game itself is much better under D3d12--and of course the multi-gpu support only adds to that, for my setup.
     
  6. krusher_r

    krusher_r Member

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    Thanks for the update.

    Has anyone tried the different levels of RTX in this game to see if the visual difference is significant or not with the higher (slower) settings? i.e. I would want to pick the setting that still looks good but is not the most taxing if possible.

    I have a 2560x1080 gsync/144Hz monitor and DLSS does come up as an option; so I used it figuring that will make up a little for using RTX. But I am not sure what level to pick.

    I still have a few things to catch up on here (other than starting this game) and I am aiming for ~2 weeks. I picked up this game on a sale some time ago and was working on other things waiting for the tweaks.

    I know the answer probably is to "try it and see what you think" but am curious what others see too.

    Update: I'll check back tomorrow night; with my particular setup now (RTX2080Ti+i7-3770k=CPU limited) I found the average FPS was 56 with RTX on Ultra and 77 on Medium. So I should probably stick with Medium unless someone reports back noticeable differences. Thanks
     
    Last edited: Mar 20, 2019
  7. Caesar

    Caesar Maha Guru

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    https://********/VSj1LmY/Untitled.jpg

    Both are same.
    Need a small correction.
    --------------------------------------------
    Nice review.
    But not a big differrence with RTX ON and DLSS ON
     
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  8. Kaarme

    Kaarme Ancient Guru

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    I still think just to get those softer shadows with dedicated hardware, there shouldn't be any fps drop whatsoever. If it's just those shadows, not a bunch of water reflections, glass reflections, mirror polished metal reflections, etc. Back when I was modding an fps game a long, long time ago, we always had to be very careful with reflective surfaces because it basically meant rendering the current scene twice, so potentially you could halve the fps. You could only use it when you were in absolute control of the scene and knew there was fps to spare (not too much to render at the time). But that's clearly a different situation compared to making shadows with dedicated hardware.
     
  9. Netherwind

    Netherwind Ancient Guru

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    I had a hard time seeing a color difference due to the lines being too thin.
     
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  10. Caesar

    Caesar Maha Guru

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  11. toyo

    toyo Master Guru

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    Looks better with RTX off in those pictures.
     
  12. MonstroMart

    MonstroMart Master Guru

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    Watching this on a 4k Samsung QLED TV and I assume this was heavily compressed because man it doesn't look great at all. Lot of aliasing. Very blurry. Game itself looks stunning but that is definitely blurry.
     
    Last edited by a moderator: Mar 26, 2019
  13. MBTP

    MBTP Member Guru

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    Am i missing something? Is not possible to use RTX ON + DLSS OFF?
     
  14. Michael Chen

    Michael Chen Member

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    Like the post, I see no FPS difference between RTX high and ultra.
    Using ultra gives more shadow, but sometimes that makes the scene harder to navigate...
    For example, on many covered jungle scene, RTX ultra tends to make the whole scene darker. Guess the RTX was added after the scene was designed.
    But I think that's more real / natural for such scenes.
    Also, there's a new release of GRD driver today, that mentioned optimization on SOTTR.
    Just see this while I'll be away from the rig for few days...
    I'm quite curious what the new release will do on the game.
    Hopefully someone will share their insight soon.
     
  15. NicDaniel

    NicDaniel New Member

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    Stereo 3D (which is SOOOO great on LG OLED tv) is broken when RTX enabled (DLSS is not even available)
     

  16. Mufflore

    Mufflore Ancient Guru

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    NVidia have dropped stereoscopic support.
    The driver you have supports it but it wont be fixed because newer drivers wont have it.
     
  17. NicDaniel

    NicDaniel New Member

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    Nvidia - yes. I am talking about in game 3D support which you can enable independently of 3D Vision
     
  18. Mufflore

    Mufflore Ancient Guru

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    Ah, k.
     
  19. zorandesign

    zorandesign Member

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    Hm,....I don't see the Radeon VII in the update. Why's that? o_O
     

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