Path of Exile

Discussion in 'Games, Gaming & Game-demos' started by shoja, Mar 28, 2012.

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  1. mitzi76

    mitzi76 Guest

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    completely different?!? erm no it's not. (same genre, classes similar, loot similar, similar skills..i could go on...)

    and where do you get off telling people what they can/cannot say. you think you're some kind of diablo3/path of exile superbeing??? :)
     
    Last edited: Jan 28, 2013
  2. eclap

    eclap Banned

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    they are both arpgs, that's where the similarities end. it's like comparing css to bf3, both shooters but completely different. again, thing with these games is you have to play them for hundreds of hours before you can start comparing them. what do you know about poe? barely anything. same here. I know nothing about economy, end game, builds, viability of different classes etc. it's too early to say that one is better than the other.

    but I can tell you they're both completely different animals. d3 is a blast, the combat is amazing, it's fast paced, ton of mobs, poe is slower, with emphasis on different things.
     
  3. BetA

    BetA Ancient Guru

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    I dont know if this is posted before here..SO i just go ahead..

    -BetA- (tested and works, but still i rather dont wanna use radeon pro..)
     
  4. eclap

    eclap Banned

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    yeah it works great. game looks much better with sweetFX.
     

  5. BetA

    BetA Ancient Guru

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    hmm, got some stuff i dont need anymore, maybe someone wanna trade or need it..

    heres what i give away: (using a Templar here) DEFAULT LEAGUE!!

    [​IMG][​IMG]
    [​IMG][​IMG]

    maybe a trade or giveaway Thread for Path of Exile would be nice???
     
  6. Poison

    Poison Maha Guru

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    [​IMG]

    theres jagged edges if i leave aa off so am i doing something wrong, whats your settings for sweetfx?
     
  7. eclap

    eclap Banned

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    Why are you leaving AA off? Leave it on and put SweetFX on top of it.

    Anyway, this is my PoE config

    Code:
     
       /*----------------------------------------------------------- .
      /                      Choose effects                         /
      '-----------------------------------------------------------*/
    
    // Set to 1 for ON or 0 for OFF
    #define USE_SMAA_ANTIALIASING 1
    #define USE_LUMASHARPEN 1     //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
    #define USE_BLOOM 0           // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost)
    #define USE_HDR 0             // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
    #define USE_TECHNICOLOR 0     // Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
    #define USE_TONEMAP 1
    #define USE_VIBRANCE 1        //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    #define USE_SEPIA 0
    #define USE_VIGNETTE 0        //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts.
    #define USE_DITHER 0          //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by vignette)
    #define USE_DPX 0             //Unfinished - Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor
                                  //I think the shader itself works, but the default settings need a lot of work. Maybe you can find some good settings?
    
       /*-----------------------------------------------------------.
      /                  SMAA Anti-aliasing settings                /
      '-----------------------------------------------------------*/
    
    #define SMAA_THRESHOLD 0.10           // (0.08-0.20) Edge detection threshold
    #define SMAA_MAX_SEARCH_STEPS 90      // [0-98] Determines the radius SMAA will search for aliased edges
    #define SMAA_MAX_SEARCH_STEPS_DIAG 16  // [0-16] Determines the radius SMAA will search for diagonal aliased edges
    #define SMAA_CORNER_ROUNDING 40        // [0-100] Determines the percent of antialiasing to apply to corners.
    
    // -- Advanced SMAA settings --
    #define COLOR_EDGE_DETECTION 1        // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster)
    #define SMAA_DIRECTX9_LINEAR_BLEND 0  // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
    
    
       /*-----------------------------------------------------------.
      /                       LumaSharpen settings                  /
      '-----------------------------------------------------------*/
    // -- Sharpening --
    #define sharp_strength 0.8 // (0.2-2.0)Strength of the sharpening
    #define sharp_clamp 0.035  // [0.0-1.0]Limits maximum amount of sharpening a pixel recieves - Default is 0.035
    
    // -- Advanced sharpening settings --
    #define pattern 4          // Choose a sample pattern [ 1, 2, 3 or 4 ] - 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
    #define offset_bias 1.0    // [0.0-6.0](1.0) Offset bias adjusts the radius of the sampling pattern.
                               // I designed the pattern for offset_bias 1.0, but feel free to experiment.
                               
    // -- Debug settings --
    #define splitscreen 0      // Enables the before-and-after splitscreen comparison mode. Left side is before.
    #define show_sharpen 0     // Visualize the strength of the sharpen (multiplied by 4 to see it better)
    
       /*-----------------------------------------------------------.
      /                       Vibrance settings                     /
      '-----------------------------------------------------------*/
    #define Vibrance 0.2  //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    
       /*-----------------------------------------------------------.
      /                       Bloom settings                        /
      '-----------------------------------------------------------*/
    #define BloomThreshold 20.25
    #define BloomPower 1.446
    #define BloomWidth 0.0142
    
       /*-----------------------------------------------------------.
      /                        HDR settings                         /
      '-----------------------------------------------------------*/
    #define HDRPower 1.1  //Strangely lowering this makes the image brighter
    #define radius2 0.95   //Raising this seems to make the effect stronger and also brighter
    
       /*-----------------------------------------------------------.
      /                      TECHNICOLOR settings                   /
      '-----------------------------------------------------------*/
    #define TechniAmount 0.11
    #define TechniPower 2.8
    #define redNegativeAmount 0.88
    #define greenNegativeAmount 0.88
    #define blueNegativeAmount 0.88
    
       /*-----------------------------------------------------------.
      /                        Tonemap settings                     /
      '-----------------------------------------------------------*/
    #define Gamma 1.02
    
    #define Exposure 0.0
    
    #define Saturation 0.0
    
    #define Bleach 0.0
    
    #define Defog 0.010  //How much of the color tint to remove
    #define FogColor float3(1.04, 0.86, 0.36) //what color to remove - default is blue
    
       /*-----------------------------------------------------------.
      /                         Sepia settings                      /
      '-----------------------------------------------------------*/
    #define ColorTone float3(1.40, 1.10, 0.90)
    #define SepiaPower 0.05
    #define GreyPower 0.15  
    
       /*-----------------------------------------------------------.
      /                       Vignette settings                     /
      '-----------------------------------------------------------*/
    #define VignetteRadius 1.00  // lower values = stronger radial effect from center
    #define VignetteAmount -1.00 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
    #define VignetteSlope 8      // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
    #define VignetteCenter float2(0.500, 0.500) // Center of effect.
    
       /*-----------------------------------------------------------.
      /                        Dither settings                      /
      '-----------------------------------------------------------*/
    //No settings yet, beyond switching it on or off in the top section.
    
    //Note that checkerboard pattern used by Dither, makes an image harder to compress.
    //This can make your screenshots and videos take up more space.
    
    
    /////////////////////////////////////////////////////////////////
    ///////////////////////// Work in Progress //////////////////////
    /////////////////////////////////////////////////////////////////
    
       /*-----------------------------------------------------------.
      /                      Cineon DPX settings                    /
      '-----------------------------------------------------------*/
    //I have yet to find good default settings for this .. maybe you can?
    float Red = 8.0;   //[1.0 - 15.0]
    float Green = 8.0; //[1.0 - 15.0]
    float Blue = 8.0;  //[1.0 - 15.0]
    
    float ColorGamma = 2.5f;    //[0.1 - 2.5]
    float DPXSaturation = 2.0f; //[0.0 - 8.0]
    
    float RedC = 0.4f;     //[0.6 - 0.2]
    float GreenC  = 0.36f; //[0.6 - 0.2]
    float BlueC = 0.35f;   //[0.6 - 0.2]
    
    float Blend = 0.7f; //[1.0 - 0.0] How strong the effect should be
     
  8. eclap

    eclap Banned

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    you really need links on gear BetA, otherwise it's pretty much useless a few hours in. just saying. Dunno about a completely new thread, but I've vendored a few decent rares because I can't be bothered with the retarded in game trade channel that is flooded with junk so maybe next time I'll just post items here.

    Anyway, just beat act 2 on cruel, lvl 50, was ok, not hard actually, progressing slowly. Work has really been getting in the way since PoE went OB but the rest of the week should be more relaxed so I guess I'll be playing merciless on the weekend, bring it on! So far so good, enjoying it.
     
    Last edited: Jan 30, 2013
  9. eclap

    eclap Banned

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    Alright, act 3 is a fair bit harder for me, a lot of chaos damage mobs and that makes my life hell, I don't have much life because I'm aiming to go for Chaos Inoculation. So yeah, pretty hard, but doable. Flicker strike elites are a pure joke though, almost impossible for me.
     
  10. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    Havent you run into problems with radeonpro on a nvidia card ?
     

  11. eclap

    eclap Banned

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    nope, why?
     
  12. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    I thought it would, because its especially for AMD cards.

    good to hear its working properly though.
     
  13. Dustpuppy

    Dustpuppy Ancient Guru

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    integrated - fffffffuuuuu
    Rolled up a shadow, and played to level 41ish

    Going bows + lots of crit, I expect the final build to look something like this:

    Skill plan


    I might move a couple points around, but this is basically it. Plan on using blood frenzy, lightning arrow, hatred aura, poison arrow & multishot or whatever it's called. Nifty thing about freezing enemies with the king of the hill passive you can knock them back while they're frozen. The more damage you do the more likely they are to freeze, so crit damage works wonders for this. Also penetration causes bow based skills to hit multiple times, so with fork I regularly leave 4-5 poison areas or multiple bombs.

    Main things I'm uncertain on are accuracy and the necessity of run speed. I don't think mana will be a problem because flasks come with the +1 charge on crit which with +300% to crit should equate to around 10 mana per shot plus the 2% leech should give me another 4-5 mana per bullet easily.

    At L41 I've got about 500hp 250 shields and 30% evasion. I die occasionally to blink monsters, but I've only died 3x legitly from act1 normal to act2 cruel.
     
  14. eclap

    eclap Banned

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    get clarity, your mana problems will be solved and you can forget about mana flasks. also get chain with your lightning arrow, it's still really good. also get more life. with 500 life you'll struggle against chaos mobs in act 3. my life is low but I'm planning to go ci so I'm stacking es instead, will probably go ci tonight, around lvl 58. good luck. also don't see why you're going with both lightning arrow and poison arrow. just concentrate on one, get the lightning damage nodes and forget about poison.
     
    Last edited: Jan 31, 2013
  15. Dustpuppy

    Dustpuppy Ancient Guru

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    integrated - fffffffuuuuu

    The poison arrow is good for kiting offscreen, and it goes through energy shield. It doesn't use up any passive nodes so there's not any real reason not to keep it sitting around for the moment. If you meant to say the freeze passive the reason is the way hatred works. Hatred converts 20% of your physical damage to cold, but! it does the conversion AFTER the +physical damage passive modifiers have already been applied. So it allows me to stack elemental damage for a slightly exponential result. Additionally the +cold damage affects built in weapon stats not just spells, so I can stack +phys +cold + lightning modifiers on my gear. That said I may drop it in favor of +16% projectile damage, but I like the stun.

    Clarity doesn't solve the mana problems at present. Hatred reserves 30% of my mana, using clarity with it leaves me with less than 100 and only regens about 7.5 mana per second. Spamming with 4 fury charges I have over 3 attacks per second and can drain almost 40 mana per second from my pool. I have to use a potion to keep the spam going, but again since I use -charge consumption and +1 charge on crit gear, the only time it stops going is if I have to use another potion to escape.

    I'll play around with chains as soon as I get it to drop. Will definitely look for some more +hp gear, but drops have been kind of low on it.
     

  16. eclap

    eclap Banned

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    just don't forget that clarity stacks with your other mana regens. my clarity only has 11.x mana/sec, but overall I recover 50+ mana/sec, I never run out of mana and I only have 118 mana to play with atm, rest is reserved.

    EDIT: A quick practical example, without clarity I have 23.4mana/sec mana regen, with clarity I have 50 mana/sec regen. Level 12 clarity only gives you 12.8 mana/sec. So you see, all the mana regen bonuses from gear will make your regen shoot up with clarity, if I got 2 more pieces of gear with +20% mana regen I would be sitting at around 100 mana/sec regen, that is GOOD!!
     
    Last edited: Jan 31, 2013
  17. StrikeQ

    StrikeQ Guest

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    Most people stop leveling clarity at level 3, as the return/cost after that isn't really worth it.
     
  18. eclap

    eclap Banned

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    dunno, my clarity does reserve quite a bit of mana, but I'll get some more mana and will run 3 auras and still never run out of mana. Just killed cruel Piety, merciless now.
     
  19. signex

    signex Ancient Guru

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    Does anybody have a spare key?
     
  20. harkinsteven

    harkinsteven Guest

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    Its open beta, just make an account.
     
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