NVYVE notes to self: Spring 2016: release a few, cherry picked, down sampled screenshots. Holiday 2016: release a couple more...to keep it in gamers minds. Touch them up with Paintshop, don't let them see the pixels. Spring 2017: Release CG trailer to start the hype machine Holiday 2017: start thread discussions at various forums, posing as a 12 yr old talking about how awesome the game will be. Spring 2018: New CG trailer and set a release date Holiday 2018: Delay game. Release some in game footage at 4k resolution then downscale it. Spring 2019: Delay game again. New release date for Holiday Holiday 2019: Release buggy game on Steam as an Early access game, promise some promises. Spring 2020: Everyone realizes game sucks, sale price on Steam. Holiday 2020: Keep game as early access but offer some gimmicks in hopes of drawing in some suckers. Spring 2021: Offer company for sale to EA. Tell employees they'll be happy there. Holiday 2021: If EA doesn't buy, fire employees, write self a bonus check then file for bankruptcy. Spring 2022: Start over from scratch with a new indie dev name. Get kickstarter fund going. Graphics = great game so promise great graphics and start cycle over again.