The interactions Overwatch has with Nvidia inspector are quite good in most cases. I have tested the use of Anti aliasing and texture filtering as well as Nvidias quality upscale with beautiful results. My only problem is that I cannot find any working flags for the ambient occlusion setting. I've tried using Blizzard's older games (Starcraft II, Diablo III) as some of Overwatch's code was taken from those games. Are there any other working ways to force ao inside of overwatch? Spoiler: Comparison Spoiler [ FULL IMGUR LINK: https://imgur.com/a/nKabfkK
Hey mate, looks like pretty good results in terms of reflections and lighting! I'm curious to what settings you used IG and in Inspector. Sorry but I can't help you since I only set the game up via the game's options, didn't tinker with anything Inspector related in a long time.
If you click the full imgur link it tells what settings i used. But basically i just cranked up the anti aliasing after some fps testing and then put a negative LOD bias for the texture filtering which created some nicer reflections.