nVidia's FXAA mode (anti-aliasing)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by TheHunter, Jul 20, 2011.

  1. Dictator93

    Dictator93 Master Guru

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  2. Sasquatch_04

    Sasquatch_04 Active Member

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  3. AdamK47

    AdamK47 Banned

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    FXAA works on OpenGL games through the nVidia drivers. I'm currently using 290.53 drivers. I have enabled FXAA for Amnesia - The Dark Descent. This is one game that will not work with conventional AA methods. FXAA does work. The problem I have is that the FXAA indicator (green box in the upper left corner) will not go away. Even if I turn it off through nVidia Inspector. Is there any other way to turn it off. The game is very dark and the green indicator is very distracting.
     
  4. Noisiv

    Noisiv Ancient Guru

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    yes, in Amnesia profile.

    check The _Global profile too
     

  5. AdamK47

    AdamK47 Banned

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    Sigh, I knew the first response would be something along these lines. Good thing I posted the same question in other forums.

    Besides, there isn't an Amnesia profile by default. It needs to be created. Of which you will say...

    To which I will say...

    Etc., etc., etc.,

    Anyone with hands on experience have a fix?
     
  6. Xtreme512

    Xtreme512 Master Guru

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    I downloaded the SMAA 1.2 and set it to ULTRA PRESET .
    is that the highest quality thing ? :)
     
  7. Saifz

    Saifz Master Guru

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    how much is the performance hit on bf3 using smaa?
     
  8. MerkageTurk

    MerkageTurk Banned

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    FXAA Tool or Injector for GTA IV Settings please for hdr bloom etc?
     
  9. tsunami231

    tsunami231 Ancient Guru

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    Does SMAA or FXAA work in Swtor yet? prefer SMAA seeing FXAA screws text up something fierce. I know I can force AA in ini for swtor but i want to see if doing that or using FXAA/SMAA has better performance then the built in AA as i hear that was removed from ingame options cause of performance issues.
     
  10. samtroy

    samtroy Member

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    SMAA is really great, BUT:

    Triple Buffering (D3DOverrider) is not working anymore when injectSMAA is used :-(.

    Does anyone know a workaround or a solution for that problem?
     

  11. Sasquatch_04

    Sasquatch_04 Active Member

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    I have an ATI gpu setup and i use RadeonPro to enable Triple Buffering with SMAA.

    I don't know if Inspector or similar apps for NV might have that option as well...
     
  12. samtroy

    samtroy Member

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    No, as far as I know nvInspector can *not* force Triple Buffering on D3D games.. :-(
     
  13. Raiga

    Raiga Maha Guru

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    You can utilize Tommi's "SSAA_tool", just search for it (its free).

    Just make sure you check the readme file, it doesn't exactly have a GUI.
     
  14. CeeJay.dk

    CeeJay.dk Master Guru

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    It's here http://www.tommti-systems.de/start.html

    Look for ToMMTi-Systems SSAA-Tool v1.0
     
  15. samtroy

    samtroy Member

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    Thanks for the tip. Will try that.

    A question: Do I have to add every single game to SSAA Tool's 'games.txt' file? Can't I just use something like '*.*' and it will work with every D3D game I'm starting?
     

  16. TheDeeGee

    TheDeeGee Ancient Guru

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    Shame you can't use it together with FXAA Post Process Injector.
     
  17. AdamK47

    AdamK47 Banned

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    Last edited: Dec 31, 2011
  18. ryan125271

    ryan125271 New Member

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    Ok so this injector is just for SMAA 1x right?
     
    Last edited: Dec 31, 2011
  19. samtroy

    samtroy Member

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    Anyone tried injectSMAA on StarCraft II?

    When I copy all 4 files next to the latest sc2.exe file in the /versions folder it just won't start! Same behaviour when I copy the files next to "Starcraft II.exe" in games root folder.
     
  20. 8fishes

    8fishes New Member

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    Probably because the exe isn't accepting modded dlls.
    Thinks you are a cheater..
     

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