Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by TheHunter, Jul 20, 2011.
All he has to do now is get the hack as an executable or some how integrate it into NVinspector
Does anybody know how to get this to work with Need For Speed SHift 2?
Wow, just, wow. Crysis Warhead looks incredible with FXAA.
Be sure that you have 'em expanded.
I used FXAA_QUALITY__PRESET 13
I have a HD6950 and have used MLAA before in Situations where MSAA didn't work, and i have to say this definitely isn't as blurry and by far from the performance-hog that MLAA is,sadly this doesn't work on DX11 games for met yet, but great work anyways, this is amazing!
It does work on DX11 games. I have tried it on Metro 2033, Dirt 2 and Crysis 2. Have you tried the latest beta and used the files in the DX10 directory?
How do I enable AA or FXAA in Crysis 2?
Crysis 2 already use FXAA.
its works just copy what in d3d9 folder to nfs folder than disable aa in game
than in game try to enable it by pressing pause (v9 fxaa)
This is great ;0)
Do i need to disable the ingame AA when applying FXAA ? or do they work together ?
how use it in crysis warhead in d9 d10 game exids itself???
yes..u need to disable any aa form from game and nv panel..
Then u can use fxaa without probs..
^^You don't actually have to do that, sometimes it might even look better with mix.
I used DX10. Put dxgi.dll in bin32 folder and shaders in crysis warhead folder (one step back from bin32).
Now that it works correctly with UE3 games, Borderlands has never looked so good! The jaggies in that game used to drive me nuts.
Anarions method for Crysis works for Stalker Call Of Pripyat DX11. It runs so smooth and looks great.
will try it
now i engoy icenhancer 1.25 for gta iv
It looks ugly with dx11 is there any way to force AA? tried several console commands but still looks bad.
It's some kind of old variant of FXAA. But anyway, this hook/wrapper does work with Crysis 2 DX11. Put dll in bin32 and shaders one folder back.
Ehh and you should disable FXAA in Engine because it is by default active in Crysis 2 or you would apply the shader most probably 2 iterations 1 old 1 new or risk other issues.
Of course. This new version does look different so I'm just saying that this does work in Crysis 2 too.
I don't doub't that but if you don't disable the internal FXAA strange things most probably gonna happen (also Cryteks own Post MSAA that is different from Nvidias shader) dunno though how the hook works exactly but better be secure then get 2x blurr in the end
Though the Internal FXAA could be still better depending on how Crytek integrated it in terms of Motion behavior as they most probably tried to make it work in Motion also the shader only is a post process in motion you would most probably lose the Anti aliasing so even the compares here with still images aren't really good better would be entire Videos (without MotionBlur enabled, which is cleverly used as a Psy anti aliasing in Motion currently in Games)