Release Updates March 30th, 2018 - Windows 389.20, Linux 387.42.06 New Extensions VK_EXT_vertex_attribute_divisor VK_NV_shader_subgroup_partitioned Hi and welcome everybody, im really curious and like to know about this stuff xD its already here another vulkan developer version, anyone has tested it? Im currently testing 391.35 WHQL xD
Driver branch VK387_97-13 with a total of 55 Vulkan extensions and Vulkan 1.1.70 API support. Too bad nothing there's nothing out there that uses the new Vulkan extensions available in this driver. Otherwise, the driver is working perfectly fine like all the other developer drivers.
Here's the link: https://developer.nvidia.com/vulkan-driver I'll install it now, as I'm on the last vulkan beta.
Good, hoping to see your results, im currently in Windows 8.1 with 391.35, that really fix all the stutters and performance problems in my games with the latest W10 official build, really is a mess in that way xD gonna install these tomorrow and begin testing
No performance changes for me overall, but I'd say the very slight CPU+ I saw in the last preview is gone for a slight GPU+. I'd prefer it the other way around, but I'm too lazy to go back for nearly nothing I have not encountered any errors on my end.
Still keeping these? What you think are better? I dont understand how developers drivers are so good for most people vs gane ready drivers xD
Only very few people commented on the drivers at all, so how can you say "most people"!? But yes, I'm still on these, and everything runs well. I did install a 390 driver quite a while ago and it gave me a little performance dip so I went back to the 388 branch and stood on it ever since. As I said I did not encounter any problems and even FF XV, the only game I own (only own, because I have only a bit above 1h playtime and bought it before release) that got a game ready driver, runs smooth. The only game I play often, STO, is CPU limited and the driver is as ready as it gets for that game To conclude this all, the best driver for my scenario I have tested on my system was 388.74 (I think an iCafe driver, but don't quote me on that). A bit more than 1%-1,5% performance gain over this one.
TimeSpy and Firestrike were ok, but 3dmark dx11 api Singlethread part is lower just like 391.35, must be a RS4 thing.. https://www.3dmark.com/compare/aot/254481/aot/253713/aot/252869/aot/252100 Rise of tombraider was ok, stabler minimum fps.. Min fps happens by load so this is a good thing, it was on 1st try too. quick comparison 391.35 RS3 https://s17.**********/o4dz23u6j/20180213220851_1.jpg new 391.35 RS4 https://s17.**********/f9d4rlktn/20180404222518_1.jpg https://s17.**********/rb8ilqmcb/20180410014623_1.jpg vs this 389.20 RS4 https://s17.**********/49rxg024b/20180415002400_1.jpg
Do you dual boot or did you upgrade too early to RS4, like I did on my notebook!? Are you running your benchmarks with the max performance setting(NvCP)? Because at least the shown core clocks vary. I find it interesting that there seems to be a limit of draw calls per frame (dx11) and that it got raised for you in 391.35. Even more interesting so see a small comparision of different W10 builds? Anybody reading here has a good comparision of different builds at hand? Maybe even with game mode on/off(can be set in time spy at least).
Im currently with Windows 8.1, i gain a lot of stability and performance with my setup just for switching OS, i was in W10 since Anniversary but the memory bug give me a lot of stuttering even with the fix xD btw i research a little about the icafe drivers, last version is 390.65 and the frametime seems to be a lot better with these than other drivers i tested before (391.35, 389.10, 389.20, 388.84, 388.71), dont know why.
Installed these yesterday and seem solid, tried FC 5 and KCD so far. Replaced 390.77 drivers. Both games seem to be smoother, less hiccups while moving fast, but just an early impression. NVCPL seems to be missing a lot of game profiles though but no biggie plus no wonder as this is a developer driver.
I upgraded my main OS to RS4. Max perf. in game profiles, yes.. Sometimes 3dmark registers correct clock, sometimes it doesn't.. In all cases gpu is at 1418MHz. Well the best DX11 MT was 391.35 but in RS3, now in RS4 its a mess.. Gpu benchmarks are on par no change, only DX11 api tests got negative results.. Could be 3dmark API update that needs new optimizations. Will post my finding @ steam forums. edit: Updated RS4 to 17134.1 has it back to 89K, ok its measly 3K compared to usual 92K @ RS3 or in best case scenario 95K (so 6K difference), just found it a bit unusual why the difference all the sudden. https://www.3dmark.com/3dm/26163370? I've also wrote to 3dmark steam team, will see what they have to say.
What about it? I benchmarked these and its has better "faster" loading min fps, avg is the same. I always use prefer max performance by all my games installed.
Tiny bit better, although I use to have such min fps a while ago.. Idk around TH2 and older drivers back then. 389.20 RS4 old https://s17.**********/fcvgrg94b/20180415002400_1.jpg 389.20 RS4 new 17134.1 and after resume from sleep, so no sleep regression (if it matters to someone). https://s17.**********/ijq0b31a3/20180417232409_1.jpg 2nd try after reboot and idle 1hr. https://s6.**********/n1qyt8of1/20180418020154_1.jpg
Interesting. So the current Windows Vulkan development driver is now on par with the April 17th Linux driver which has a couple of changes and improves shader performance.