NVIDIA Titan V will not support NVLINK and does not support SLI

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Dec 8, 2017.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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  2. DeskStar

    DeskStar Maha Guru

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    I love my 2+card setups and the added power it brings with proper support....

    This is sad if this is truly the way of the future.... That is unless these new cards do not need to be paired up with another in order to get acceptable frame rates at high resolution.
     
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  3. warlord

    warlord Ancient Guru

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    MGPU will never touch single GPU's smoothness and fluidity. So, I prefer that future. Smoothness over Frames Per Second anytime :)
     
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  4. S_IV

    S_IV Member Guru

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    [​IMG]
     
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  5. Andrew LB

    Andrew LB Maha Guru

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    It uses a next-gen NVLINK that has 2x the throughput of the previous generation. Expect the upcoming Geforce GTX card to more than likely use GDDR6 and have sli connectors.
     
  6. RzrTrek

    RzrTrek Ancient Guru

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    Multi GPU setups only means trouble and is a thing of the past unless you're a miner.
     
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  7. ivymike10mt

    ivymike10mt Master Guru

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    Lets say You have one Top-End GPU, and You reaching 45-50 FPS at 4K. You never experience fluidity.. With SLI 4K@60 You can (locked or G-sync).
    Not to mention, that You have "open doors" for graphical mods.
    Single GPU also mean trouble. Because You always need a newest, and most expensive GPU in Your PC (changing every year).
    And You can't push-up You Graphics settings at MAX, with *high resolution, or can't reach very high framerates even at 1440p + 144Hz.
     
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  8. kruno

    kruno Master Guru

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    Multi card setup definitely has it's merits, be it on high end where enthusiasts with more disposable income decide to build super uber high end system for high resolution and high FPS or on lower level where people try to pull more horse power combining two cheaper cards or even what is more realistic scenario buying brand new card and later on when new generation is released buying another one cheaper and extending life of system.
    Despite all of the problems that kind of a setup had (and it had a lot) sad to see it going away, because it is just one more option taken away from us.,
     
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  9. ttnuagmada

    ttnuagmada Member Guru

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    multi-GPU has too many frametime issues. It's fine so long as you can stay locked at vsync, but this is pretty hard to do with a 144hz display in most games.

    I've run 4850's, 780's, 980ti's and now 1080ti's, and unless there is some multi-GPU revolution between now and the 2080ti release, I'll be going to a single GPU for the first time in nearly a decade.
     
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  10. warlord

    warlord Ancient Guru

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    Problems with MGPU are shown with frametime issues and lower fps than monitor's limit. GPU vs MGPU for example are not providing the same result at 60hz monitor if you are under 60fps. The same goes if you have 144hz monitor with less than 144fps. Microstutter is unbearable.
     
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  11. David Lake

    David Lake Master Guru

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    Those small tabs have no traces, the big one in the middle is the NVLINK connector.
     
  12. Fender178

    Fender178 Ancient Guru

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    The major issue with multiple GPU setups you are on the mercy of the game dev to add and optimize support for those setups and most game devs are not doing that anymore from what I have seen in the drivers for the cards. That's what I have seen from the Nvidia side of things. Plus I think a single current Titian or a 1080 Ti can handle 1440p and 144hz just fine.
     
  13. kruno

    kruno Master Guru

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    Yeah,and we are all going to like dx12 setup where everything is done from game developer's side /s
     
  14. Dragam1337

    Dragam1337 Ancient Guru

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    And wildlands is even one of the weaker titles in regards to sli scaling - the numbers you mention suggest 50% sli scaling.

    If you take frostbite based games (such as battlefield and battlefront), they nearly all have 90+ % sli scaling. Alot of other titles, such as witcher 3, and gta V has great sli scaling aswell.

    I actually made a series of comparisons between sli on / off some time ago :

    https://imgur.com/gallery/4cP3Z
     
  15. ivymike10mt

    ivymike10mt Master Guru

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    When We buying monitor or TV.. It's obvious fact, that We Should consider, which GPU/GPU's We should use to pair with it, to saturate our screen.
    I can say.. it's very easy to saturate 4K60Hz screen with using 1080Ti SLI / 1080 SLI, or even 1070 SLI, should do the job..
    I can agree, that 144Hz + 144FPS looks bit more complicated. That's because reach steady 144 FPS in games is not so easy as 4K60.
    IMO It happen because programmers doing, like they doing..: game engine limitations, CPU one-core overload, weak SLI profile.. etc..
    So ofc.. there are pros and cons, using SLI technology, as well as using 144Hz.. and.. single GPU also.
    But higher refresh rate, or higher resolution. It is something that what is generally better, not worse ;)
    It's almost scientific fact. lol
    Actually They doing, (not too much), but some DX12 games, already have a great SLI support: Gears of War 4, Sniper Elite 4, Battlefield 1..
    We talk about Ultra settings gamming. The way as programmers design. It's the best way of gamming IMO.
    Probably You will not push 144FPS with just one upcoming Titan V.
    I bet it will be 30-40% faster than current Titan X. But sorry if I'm wrong.

    I have huge games library, with SLI supported titles, just some 2016/2017 titles:
    Prey 2017, Watch Dogs 2, Sniper Ghost Warrior 3, Mass Effect: Andromeda, DS 3 Ringed City, Ghost Reccon Wildlands, Dishonored Death of the Outsider, Destiny 2,
    Ark Survival Evolved, Mad Max, Metal Gear Solid 5, Project Cars 2, Rainbow Six Siege, Titanfall 2, Shadow Warrior 2, FarCry Primal, Shadow Warrior 2, Rise of the Tomb Raider....

    Some SLI "unsupported" games, also work nice with SLI, on sample: Mortal Combat XL, Get Even, Divinity Orginal Sin 2, Outlast 2,.. even.. F1 2017, Tekken 7 (with small glitches), or ELEX can do SLI.

    To be honest, as far I dosen't notice adventages, from using DX12. Maybe Forza 7, coz it's well optimized game.
    But some DX12 titles like Quantum Break, are just garbage. Still unplayable, or unaceptable for Me.
     
    Last edited: Dec 8, 2017

  16. vbetts

    vbetts Don Vincenzo Staff Member

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    For me personally having dual gpu setups, they are nice when they work. But they don't always 100% as intended. To me it's not worth the trouble.

    It sure does look pretty cool though.
     
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  17. TheDeeGee

    TheDeeGee Ancient Guru

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    So what?

    You buy two cheapers GPU's that in the end are the same price combined as the fastest model.

    Makes sense...
     
  18. ManofGod

    ManofGod Maha Guru

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    Lots of folks here are talking up mGPU but, games just do not support it anymore, for the most part. I had mGPU support from the HD2900's to the AMD Furies and when they were supported, they worked well but, they were supported less and less as time went on. A single GPU is cheaper and more reliable. (I did not do 290x mGPU though because of the heat involved and I did try it, twice, even with R9 390's.)
     
  19. Slam

    Slam Ancient Guru

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    Man...if Volta is as much of a improvement over Pascal as they are saying, then who is going to need a second card?! lol!
     
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  20. Fender178

    Fender178 Ancient Guru

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    Still at the end of the day you are at the mercy of 2 parties the game devs and the Drives of the Graphics card manufacturers for optimization (added support and the SLI/Crossfire profiles for said game) and like you say it does not always happen.
     

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