Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jul 28, 2013.
Kerbal Space Program SLI flag 0x02400009.
When I get some free time to spare I'll just restart the list from scratch.
bound by flame ?
I meant to say that using the advice you gave i was able to make a Falcon BMS flag while activating AFR2. I settled for "0x02400005" as it seemed to work the best.
Can anyone confirm 0x0A0140F5 (War Thunder) for Watch_dogs??
Aliens vs. Predator 3 (Best DX11 SLI Preset?)
What is the best DX11 SLI preset to use with AVP 2010 for best framerate?
Aliens vs. Predator (2010) scales completely perfect with SLI using the official "0x000000F5" profile:
You don't have to mess around with custom SLI profiles in this game
I actually found after trying various other presets that 0x080010F5 (Sleeping Dogs) actually game me a much better framerate. even with SSAO and SLIx8 AA with 16x Supersampling.
Those extra bits in "0x080010F5" are not needed in AvP.
And SLIx8 AA actually disables traditional SLI AFR rendering.
In SLIx8 AA mode, each card is simply doing 4xMSAA
But you can't force AA in DX11 mode anyway, that is why the DX11 AA bits petition exists:
In DX11, it is only possible to enhance ingame MSAA with TrSSAA or SGSSAA, since there are no custom AA compatibility bits like in DX9
With "0x000000F5", I get 98-99% usage on both GPU's at 3840x2400 with 2xMSAA enhanced to 2xSGSSAA in AvP.
Nothing more is possible in terms of SLI bits.
Anyone have any SLI bits for Firefall? I have 1 card at 80% and the other at 0-8%.
Hi all, I'm playing Mind Path to Thalamus and I would like to request a sli profile for this game because when I went out to an open area, the framerate has suffered a lot, playing at 1080p and all settings to maximum, thanks .
Anything for Titanfall since the latest patch they did and claim to have fixed SLI yet Nvidia hasn't, so has anyone figured this out?
ManuelG said this yesterday.
Great apparently its out over the Geforce experience, does anyone have the bits though? I don't use that, I've only read bad things from it's auto settings.
Edit: the bits are 0x020000F5 but it introduces light glare flickering in maps *sigh* oh Nvidia.
This is not NVIDIA's fault, but a limitation of the game engine.
At least proper SLI scaling is now possible in TitanFall, without the whole scene flickering like crazy:
You have to understand, that driver profiles can't work miracles, if the game engine is not perfectly optimized for multi-GPU setups
Sometimes it is necessary to use "problematic" SLI bits to get full scaling.
It has become a general tendency to blame NVIDIA for the shortcomings of certain developers, which I think is rather unfair.
The flickering in the game now is even WORSE after playing it for a few hours the entire world was flickering for me for about an hour after playing it.
Actually I don't own TitanFall, but I do have about 8 years of experience tweaking SLI and AA profiles (I'm SLIKnight from the 3DCenter forums btw).
I suspect TitanFall will have to get patched again, to completely fix all the SLI issues.
Out of curiosity, did you try any alternative SLI bits in TF?
Usually "0x000040F5", "0x080000F5" or simply "0x000000F5" is a good place to start in most DX11 games
Thanks for the guide!
please help, dead rising 3 is not getting along well with SLI!
i'm on latest 340.52 WQHL now!
Same here. Forcing AFR2 doesnt work. I just hope the engine itself is compatible with sli.