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NVidia SLI Guide

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jul 28, 2013.

  1. GuruKnight

    GuruKnight Master Guru

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    Please provide some comparison screenshots with MSI afterburner, FRAPS or similar running.
    What kind of GPU usage do you get with just something like "0x080000F5"?

    Also does the game use temporal AA or anything else that could introduce PCIe bandwidth limitations?

    I really need far more details from you to be able to help at all.
     
  2. CK the Greek

    CK the Greek Maha Guru

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    Any "hacks" / tips for AC Origins...? Because if we wait from Nvidia and Ubi we are doomed, lol.
     
    BangTail likes this.
  3. BangTail

    BangTail Ancient Guru

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    Buy a console because those are the customers that Ubisuck values.

    We were supposed to get HDR/SLI in mid November, instead we got a visual downgrade.
     
  4. Dragam1337

    Dragam1337 Maha Guru

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    They enabled you to use multi gpu in the game now - now nvidia just has to release a working sli profile for the game.

    I tried using the sli bits for syndicate, and it gives close to 100% scaling, but suffers from all sorts of visual issues.

    BUT nvidia should be able to get a working sli profile out soon now.

    Here is a screenshot of me running origins 4k @ 140 render res, with sli bits from syndicate

    https://i.imgur.com/oshydgE.jpg
     

  5. Djuplift

    Djuplift New Member

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  6. Skinner

    Skinner Master Guru

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    Syndicate scales nice, also streep (also an AnvileNext 2.0 engine game) but indeed with to much artefacts.

    I've also managed to "SLI" some Unity games, like Stranded deep, Dreamfall Chapters, Valley and Through The Woods with 0x080020F5 in combination with the fullscreen launch option in steam: -window-mode exclusive.
    COD IW works with 0x0C0002F5, I need a high powerplan, or better ultra high powerplan (powercfg -duplicatescheme e9a42b02-d5df-448d-aa00-03f14749eb61 in CMD) to get full utilisation though.
     
  7. Horrux

    Horrux New Member

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    Anyone have luck with Rust?
     
  8. PurSpyk!!

    PurSpyk!! Master Guru

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    Any SLI fix for no man's sky, latest update
     
  9. mikeysg

    mikeysg Ancient Guru

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  10. Party Poison

    Party Poison Maha Guru

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    Dragam1337 likes this.

  11. Dragam1337

    Dragam1337 Maha Guru

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    BUT they only get so much pcie bandwidth limitation in that test due to using a cpu that only has 16 pcie lanes, limiting each gpu to 8x pcie 3.0 lanes - had they used a cpu that has 40 pcie 3.0 lanes (or more), the performance penalty from using g-sync is almost non-existant in most games, although some (like star wars battlefront 2) will still see massive bandwidth starvation.
     
  12. CJ Miranda

    CJ Miranda New Member

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    Last edited: Feb 18, 2019

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