Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jul 28, 2013.
Any "hacks" / tips for AC Origins...? Because if we wait from Nvidia and Ubi we are doomed, lol.
Buy a console because those are the customers that Ubisuck values.
We were supposed to get HDR/SLI in mid November, instead we got a visual downgrade.
They enabled you to use multi gpu in the game now - now nvidia just has to release a working sli profile for the game.
I tried using the sli bits for syndicate, and it gives close to 100% scaling, but suffers from all sorts of visual issues.
BUT nvidia should be able to get a working sli profile out soon now.
Here is a screenshot of me running origins 4k @ 140 render res, with sli bits from syndicate
Grim Dawn DX11 Bits:
SLI compatibility bits (DX10 + DX11) - 0x080000F5
NVIDIA predifned number of GPUs to use in SLI rendering mode on DX10 - 0x00000004
NVIDIA predifned SLI mode on DirectX 10 - 0x00000002
Syndicate scales nice, also streep (also an AnvileNext 2.0 engine game) but indeed with to much artefacts.
I've also managed to "SLI" some Unity games, like Stranded deep, Dreamfall Chapters, Valley and Through The Woods with 0x080020F5 in combination with the fullscreen launch option in steam: -window-mode exclusive.
COD IW works with 0x0C0002F5, I need a high powerplan, or better ultra high powerplan (powercfg -duplicatescheme e9a42b02-d5df-448d-aa00-03f14749eb61 in CMD) to get full utilisation though.
Anyone have luck with Rust?
Any SLI fix for no man's sky, latest update
An interesting article on SLi + Gsync performance hits in some games, anyone can confirm this?
Absolutely, due to pcie saturation.
My gpus with some games will not see full usage, Disable gsync and * poof * full usage.
That and TAA methods effect it too.
BUT they only get so much pcie bandwidth limitation in that test due to using a cpu that only has 16 pcie lanes, limiting each gpu to 8x pcie 3.0 lanes - had they used a cpu that has 40 pcie 3.0 lanes (or more), the performance penalty from using g-sync is almost non-existant in most games, although some (like star wars battlefront 2) will still see massive bandwidth starvation.
Is there any sli fix for Quake Champions?
Just an update
I found this https://www.reddit.com/r/QuakeChampions/comments/aees2c/a_work_around_fix_for_sli_support_in_quake/
unfortunately the scaling is not great and modifying only the DX11 sli bits works better than changing all the other options. Maybe someone here can help optimize and find better combinations.
How do I get MSI Kombustor 4 to use both cards in my system, will creating a custom profiled and setting sli to afr2 actually test both cards?