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Nvidia shows signs ...

Discussion in 'Videocards - NVIDIA GeForce' started by pharma, Sep 17, 2018.

  1. fantaskarsef

    fantaskarsef Ancient Guru

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    hehe such a button for home use would be really cool, I'd do it with every game if I had an RTX card :D
    But as @pharma said, if it's free for the companies to do so, the chances on older games improve greatly.
     
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  2. cryohellinc

    cryohellinc Ancient Guru

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    What I mean by it, they have some learning capacity on their side (Nvidia), why not create a solution like that.
    Example: Users apply to "DLSS study" a particular game. The more users apply for a set game, the higher it gets in Nvidia que. Potentially slap on top of it an option to allow your own GPU to contribute to the effort.

    Can't possibly even imagine how it works and how long it takes, but I'm sure it can't be THAT complex to analyze a game such as (for example) Elder Scrolls: Morrowind or Warcraft 3.

    But the benefits! The benefits of it! (goes into autistic nostalgia mode)
     
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  3. pharma

    pharma Maha Guru

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  4. pharma

    pharma Maha Guru

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    Not sure. I'd probably expect the DLSS algorithm to be more optimized and fine tuned since the initial FFV demo, and likely continue to be further optimized as Nvidia works with the different game studios. It's definitely a fine wine scenario that will get better with time.
     

  5. pharma

    pharma Maha Guru

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    NVIDIA Opens Up The Code To StyleGAN - Create Your Own AI Family Portraits

    https://www.phoronix.com/scan.php?page=news_item&px=NVIDIA-StyleGAN-Open-Source
     
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  6. pharma

    pharma Maha Guru

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    Last edited: Mar 1, 2019
  7. pharma

    pharma Maha Guru

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  8. pharma

    pharma Maha Guru

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  9. pharma

    pharma Maha Guru

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    Ray Tracing Gems is available for FREE download in pdf format.
    https://link.springer.com/book/10.1007/978-1-4842-4427-2

    Introduction
    This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
    What you'll learn:
    • The latest ray tracing techniques for developing real-time applications in multiple domains
    • Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
    • How to implement high-performance graphics for interactive visualizations, games, simulations, and more
    Who is this book for:
    • Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing
    • Students looking to learn about best practices in these areas
    • Enthusiasts who want to understand and experiment with their new GPUs.
    [​IMG]
     
  10. pharma

    pharma Maha Guru

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    Nvidia gains Market Share ....

    The add-in board market decreased in Q4'18 from last quarter, and Nvidia gained market share. Over $2.8 billion dollars of AIBs shipped in the quarter.
    Quarter-to-quarter graphics board shipments decreased by 10.7% and decreased by 40.2% year-to-year.

    The market shares for the desktop discrete GPU suppliers shifted in the quarter too, Nvidia increased market share from last quarter, and Nvidia increased share from last year.
    [​IMG]
    https://www.jonpeddie.com/press-rel...arch-releases-its-q4-2018-add-in-board-report
     
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  11. Noisiv

    Noisiv Ancient Guru

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    81% ouch...

    I am to blame too. Couldn't resist any more. SOOORY :oops:
     
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  12. pharma

    pharma Maha Guru

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    Last edited: Mar 19, 2019
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  13. pharma

    pharma Maha Guru

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    Last edited: Mar 18, 2019
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  14. RzrTrek

    RzrTrek Ancient Guru

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    The Unity demo with the BMW they showcased was cool, but the rest of Nvidia's keynote was meh... :(

    Also I don't like where things are going with AI, data analytics, 5G and cloud "gaming", it makes me very nervous.
     
    Last edited: Mar 19, 2019
  15. jura11

    jura11 Ancient Guru

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    Unity demo I wouldn't be surprised if this has been done with Octane or Otoy Octane Brigade render engine

    Sadly this sort of "reality" its still too far to be real or available in games

    Hope this helps

    Thanks, Jura
     

  16. Chastity

    Chastity Ancient Guru

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    My SGI 320 with Octane Graphics running Windows 2000 had it over 20 years ago. In comparison, I ran DOOM 4 in OpenGL at over 300fps on 1080p on that machine. :) Switching bus vs Front-side Bus, 1:1 timings with RAM and CPUs, Video RAM and System RAM was the same RAM, and just used pointers for banking, so no lag to load resources. (RAM for that system was expensive as heck tho)

    Hmm, I wonder if I can get Win10 running on it... probably not, lacking drivers.
     
    Last edited: Mar 19, 2019
  17. pharma

    pharma Maha Guru

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  18. pharma

    pharma Maha Guru

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  19. pharma

    pharma Maha Guru

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    Nvidia's Lead Exceeds Intel's in Cloud

    Nvidia’s GPUs now account for 97.4% of infrastructure-as-a-service (IaaS) instance types of dedicated accelerators deployed by the top four cloud services. By contrast, Intel’s processors are used in 92.8% of compute instance types, according to one of the first reports from Liftr Cloud Insights’ component tracking service.

    AMD’s overall processor share of instance types is just 4.2%. Cloud services tend to keep older instance types in production as long as possible, so we see AMD increasing its share with expected deployments of its second-generation Epyc processor, aka Rome, in the second half of this year.

    Among dedicated accelerators, AMD GPUs currently have only a 1.0% share of instance types, the same share as Xilinx’s Virtex UltraScale+ FPGAs. AMD will have to up its game in deep-learning software to make significant headway against the Nvidia juggernaut and its much deeper, more mature software capabilities.

    Intel’s Arria 10 FPGA accounts for only 0.6% of dedicated accelerator instance types. Xilinx and Intel must combat the same Nvidia capabilities that AMD is facing, but FPGAs face additional challenges in data center development and verification tools.

    [​IMG]

    [​IMG]
    https://www.eetimes.com/author.asp?section_id=36&doc_id=1334812&_mc=RSS_EET_EDT
     
  20. pharma

    pharma Maha Guru

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    The announcements shared by NVIDIA are still under embargo, but we also had the chance to speak with Justin Walker, Director of Product Management at NVIDIA, specifically about AMD’s newly revealed technologies. On sharpening, he pointed out how NVIDIA Freestyle allowed gamers to tweak that ever since it was introduced in early 2018.

    […] they announced a bunch of technologies, Radeon Sharpening, which is fine. But you know, if you want to go compare that we’ve got, we’ve had sharpening in NVIDIA Freestyle for a very long time. NVIDIA Freestyle has got a whole suite of filters, one of which is sharpening. But there’s also things like HDR toning, and color vibrance, all that stuff. So if you want to play around with sharpening, just keep in mind, you don’t have to wait.


    Moving on to the Anti-Lag subject, Walker had this to say:

    I think it’s something similar to what we call maximum pre-rendered frames, which is actually something we’ve had in our control panel for some time.

    Basically what happens is during the graphics pipeline, the CPU will start processing frames and send them into the pipeline. Now, if you allow it to buffer frames, meaning to see if you just go as fast as you can even if the GPU is not ready, it may send a few frames in the pipeline. You do that to get the max performance, then you can guarantee the GPU is never waiting for the CPU. Because if that happens, you may have to wait a little for the CPU to process before it needs a GPU. So a lot of times, you’ll buffer up a few frames in there, which is great if you’re worried about just straight up performance. However, if you’re sensitive to latency, which if you’re an eSports fan you are, then any mouse movement you make will not affect frames already in that buffer. So if I make a movement, it’ll go into the next frame. But that gets in line behind like a full frame already sitting there in the buffer. And so that can introduce, you know, depending on your frame rate, maybe 20 milliseconds of lag. Now, you can go to our control panel and set it yourself. And I think this is what they are doing, setting the maximum pre-rendered frames to one. And that won’t do any buffering, which may affect your performance a little bit, but it’ll take your latency away.

    It should be noted that Walker wasn’t entirely sure AMD’s Radeon Anti-Lag technology was indeed based on this very concept. We’ll have to wait for Anti-Lag to become available to discover whether this is actually the case.
     

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