Now if only they bothered to care to make a higher quality version of DLSS that focuses on quality instead of getting the fastest possible performance out of it. Which clearly causes the quality to suffer as it obviously can't handle complex shader/specular aiasing problems. Which is a shame, because overall it seems far preferable to the average TAA which is also similarly overly focused on performance and brings a number of unacceptable compromises to image quality in a large portion of cases. (There are many exceptions) It's hardly blurry, and you need your eyes checked if you think it does. While some surfaces clearly sport a slightly smudgy look akin to a deep learning upsampler. (Because obviously that is part of what is happening here.)The overall image quality is obviously very sharp. If sharpness is all you care about, you have no business talking about Anti-Aliasing honestly.