So true. Stuff like DLS/FSR/frame generation should be ideal for weaker cards or cards running out of steam, instead they work better when the baseline is already so high that they are barely needed at all... But even worse is having to compromise in order to run certain effects, meaning that we have to lower the overall quality image so we can improve the same image with certain effects designed to improve the same overall image!... Like, we have been achieving the same result by lowering the settings in games but apparently that no longer works, now we have to run games with maxed out settings, then use AI tools that lower the resolution of image and then upscales it to enable more demanding effects like RT... And to think about all the people that critized and laughed at the PS4 pro because it used an upscaler... Anyway, amazing post that sums up what i think about the current state of software solutions used to "improve" graphics.