NVIDIA Profile Inspector 2.3.0.12

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Ital, Mar 16, 2019.

  1. aj_hix36

    aj_hix36 Member

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    Not being able to adjust sharpening on a per game basis anymore? Seriously? This is able to be done in NVIDIA CP, and I'm trying to be able to avoid using that because of how slow it is.
     
  2. HeavyHemi

    HeavyHemi Ancient Guru

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    You do realize as Nvidia adds features, the program needs to be modified. Are you paying for it? Have you considered asking or filing a respectful bug report?
     
  3. Astyanax

    Astyanax Ancient Guru

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    working as intended.
     
  4. MrBonk

    MrBonk Ancient Guru

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    Haven't downloaded yet.
    But, the new low latency mode and sharpening are only a global option now?
    Where as NVCP can do it per profile?
    Also: How were people breaking games with ULL?
     

  5. Orbmu2k

    Orbmu2k Member Guru

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    Since R445.75 the NVAPI does not allow either to read or write the following settings anymore. So i removed them because of errors.
    Code:
    GSYNC - Indicator Overlay                0x10029538
    Ultra Low Latency                        0x10835000
    Sharpening - Denoising Factor            0x002ED8CE
    Sharpening Filter                        0x00598928
    Sharpening Value                         0x002ED8CD
    Optimize for Compute Performance         0x10C158AD
    Ultra Low Latency CPL State              0x0005F543
     
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  6. jdc2389

    jdc2389 Member Guru

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    Thanks for the App Orb it's useful, what is the CPL state about for low latency?
     
  7. MrBonk

    MrBonk Ancient Guru

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    That's interesting, and kind of sucks too. It was nice to use it on a per profile basis.

    What about profiles that may have the options already set before updating to the new version? Does it get ignored?
     
  8. aufkrawall2

    aufkrawall2 Master Guru

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    It still works on per profile basis in the NV panel. Though it's really a bad decision by them to deliberately lock out the Profile Inspector.
     
  9. Astyanax

    Astyanax Ancient Guru

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    its locking down the ability to enable wallhacks.
     
  10. Martigen

    Martigen Master Guru

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    With... sharpening? You need depth buffer access for that.

    Also it's still individual via the NV control panel.
     

  11. Astyanax

    Astyanax Ancient Guru

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    and nvidia sharpening does........
     
  12. BetA

    BetA Ancient Guru

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    WHAT????
    since when does sharpening needs the depth buffer?!?!?!?!
    Theres only ONE (1) shader that uses teh depth buffer and this one is for ReShade... i think it was teh smart sharpen or filmic sharpen...

    Nvidias sharpen filter, as far as i know, does NOT use teh depth buffer...
     
  13. Astyanax

    Astyanax Ancient Guru

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    nvidia nvcpl sharpening isn't just a sharpen, its also a upscaler.
     
  14. MrBonk

    MrBonk Ancient Guru

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    And you need depth buffer access for upscaling? That seems highly unusual.
    Have any known examples of people abusing this? (With links) I'm interested to read about it.
     
  15. Astyanax

    Astyanax Ancient Guru

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    of course you do. lol.

    or you end up with the same issues DSR encounters with screen coordinates being off.
     

  16. MrBonk

    MrBonk Ancient Guru

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    I've never heard of a need for depth buffer access to upscale a final 2D output. I have heard of needing a framebuffer for upscaling in actual hardware scalers. (Compared to line doublers)Which usually incur a frame delay or so.
    None of those devices have access to a depth buffer. What depth would there be to calculate? A hardware scaler wouldn't know what pixels of what objects are closer to the camera.

    Are we talking about the same things here?? I can understand upscaling internal render targets. (Like a UI pass done at a lower resolution than output. So it needs to maintain the same size and position relative on screen)
    But what does a depth buffer have to do with scaling this
    http://u.cubeupload.com/MrBonk/3a1NoAA.png
    Into this
    http://u.cubeupload.com/MrBonk/NoAAupscaled.jpg
    Or sharpening? That's also something that is typically done to a final 2D image by itself.

    I feel like something is being lost in translation somewhere.
     
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  17. kurtextrem

    kurtextrem Master Guru

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    https://www.uni-konstanz.de/mmsp/pubsys/publishedFiles/LuCoDe06.pdf maybe it's about this research? idk.
     
  18. rewt

    rewt Maha Guru

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    It simply stored the Nvidia control panel state of the low latency mode setting.
     
  19. Tapkov

    Tapkov New Member

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    With the current driver Nvidia profile changes for Ansel Flags are flipped back somehow.
    Is there a way close the opportunity to undo the changes after Profile Inspector was used?

    Or, is there any ways to look for the whitelist? Is it stored anywhere?
     
  20. janos666

    janos666 Master Guru

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    How can I find the HEX code for the Firefox profile (present in NVCP with "show installed only" ticked) if I can't find it in Inspector by typing fire or firefox.exe?
     

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