I agree but I've had this argument before with people on this forum and I took your position - that there are changes outside just RT that mostly inflates the die size. It wasn't really googleable though, you definitely had to kind of do your own research and kind of come to your own conclusion on it. I found most "tech review" sites actually conclude the opposite - which you can find in various articles on the 1660. I think this is mostly because everyone believes Tensors are used for RT.. but as of right now not a single game uses them outside of DLSS. So theoretically they can build an RTX GPU sans Tensor/DLSS and save some space.