I am trying to find the best method of anti-aliasing with the least amount of performance impact. http://naturalviolence.webs.com/nvidia.htm After experiementing, with Nvidia inspector, down-sampling and the other AA options. I want to hear other people's feedback on this who have knowledge of anti-aliasing. Does using down-sampling OGSSAA offer any benefits over using HSAA or OGSSAA from Nvidia Inspector? Someone told me using the down-sampling method creates more pixels on your screen, is this true? Does OGSSAA from Nvidia Inspector do the same with more pixels even tho you are not running it in a higher resolution in game? If you can just use custom resolution's with down-sampling method for monitors, then why would you buy a 27 inch 2560x1440 monitor when you can just down-sample a 27 inch 1920x1080 monitor to the same resolution? Alright done with the questions, in my experience after using all methods, I still notice some jagged edges, they are very very small, but still present no matter how high of a resolution or how high of super-sampling I use (Yes, I tried both sparse grid and ordered grid). And after a certain point, increasing the amount of anti-aliasing doesn't seem to have a effect on the image quality, it only degrades performance. Which way is the best performance and picture?