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Nvidia Inspector introduction and Guide

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by MrBonk, Nov 5, 2015.

  1. dr_rus

    dr_rus Ancient Guru

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    Haven't seen any issues with AA in DX9 and older renderers without any AA Fix. And I play a lot of older games usually.
     
  2. aufkrawall2

    aufkrawall2 Master Guru

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    It's a benefit that you can be sure that you will never encounter the problem with flickering areas or weird stripe patterns that often only get visible by watching closely or with certain colors etc.
     
  3. GuruKnight

    GuruKnight Master Guru

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    Never mind.
     
    Last edited: Feb 27, 2019
  4. aufkrawall2

    aufkrawall2 Master Guru

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    What kind of issue?
    Gamma correction shouldn't have any issues, apart from making the image appear slightly darker for better AA effectiveness, which can subjectively also look blurrier.
     

  5. kurtextrem

    kurtextrem Member Guru

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    I've also read that gamma correction makes things appear slimmer (which is a bad thing for games maybe?)
     
  6. aufkrawall2

    aufkrawall2 Master Guru

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    With GC on, dark lines like power cables show less contrast to the background, but on the contrary they look also less aliased.
    If you want best AA effect, leave GC on. If SGSSAA blurs, you might want to turn it off.
    Haven't checked with recent versions, but you probably have to change the setting via the Nvidia Control Panel and not with Nvidia Inspector, Inspector didn't set it right.
     
  7. khanmein

    khanmein Ancient Guru

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    i always turn off the gamma correction on the NVCP global settings.
     
  8. aufkrawall2

    aufkrawall2 Master Guru

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    But you did comparisons how it affects AA, didn't you?
     
  9. khanmein

    khanmein Ancient Guru

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    frankly speaking, nope but i just followed Author: Koroush Ghazi tweakguides.com
     
  10. GuruKnight

    GuruKnight Master Guru

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  11. Enclose

    Enclose Member

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    When does Nvidia Inspector will support DX12 Mode?
     
  12. GuruKnight

    GuruKnight Master Guru

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    Inspector simply "exposes" functionality and features already present in the NVIDIA graphics drivers.
    So more driver features = more inspector features, essentially.

    DX12 AFR rendering is for example already in the drivers (e.g. 0x000000F5 profile for Gears of War Ultimate Edition), and hence will also show up when using NVIDIA Profile Inspector.

    However I'm still uncertain if DX12 driver forced HBAO+ would be possible in future driver revisions.
    Only time will tell, I suppose.
     
  13. Enclose

    Enclose Member

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    @GuruKnight

    I tried to get Nvidia Inspector in work with Gears of War 4 but its not working at all. Its ignoring all the settings im using there. So its sad that i cant force a lot of things trough the Tool :(
     
  14. dr_rus

    dr_rus Ancient Guru

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    Forcing AF and setting fps limit is likely the only two things you can do via the driver in DX12.
     
  15. Enclose

    Enclose Member

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    Hm okey good to know. I hope one day its all working together :(
     

  16. jiminycricket

    jiminycricket Member Guru

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    Also SLI for DX12 games using implicit mGPU.
     
  17. dr_rus

    dr_rus Ancient Guru

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    I really doubt that you can actually force SLI in DX12 unless a game actually supports it so it's kind of pointless option.
     
  18. GuruKnight

    GuruKnight Master Guru

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    It isn't pointless, only not useful in current DX12 titles.
    Also I suspect further custom DX12 SLI bits will be added as necessary, when more DX12 titles come out.
    Please remember, that DX11 and DX11 SLI bits has also evolved greatly since the early days of this API.

    Regarding GOW 4, this will for sure get explicit DX12 Multi GPU through a patch at some point.
    Similar to what happened with Rise of the Tomb Raider and Deus Ex: Mankind Divided.
     
  19. dr_rus

    dr_rus Ancient Guru

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    Thing is that the game must still be specifically coded even for implicit multiadapter in DX12. So unless there will be games which will benefit from using a different DX12 SLI bit - I don't see how it will be useful as even in this case it's on developers side to implement the support.
     
  20. jiminycricket

    jiminycricket Member Guru

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    As was the case in DX11 regarding AFR friendliness. Implicit LDA is basically DX11-style mGPU in DX12, with the driver in control of the algorithm.
     

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